128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix inventory exceptions
Log unhandled async errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] fixed issue with queue icons navigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                quarry dump truck and digger colour changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Typo in Jenkinsfile
 
                
                
                
                
                
             
         
        
            
            
            
                
                #1988, #2033, updates to various item descriptions that weren't verbose enough.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] New stages in jenkins
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Update Fireplace quick actions
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for Agent must be on active navmesh spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fixes pause menu clickyness
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fixes pause menu clickyness
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Update Beanie hat descriptions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                collapsed rocks quarry dressing
static ore nodes prefabs placement
flow fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Proper way for Jenkins to clean Workspace
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Fix for issue #606, loot boxes no longer continue to decay in the tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                async exception crash bandaid
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11] [Audio] Some minor tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] removed unneeded layout group
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Improvements to Vehicle fuel storage UI, Added new loopt panel class to control Vehicle fuel storage. Removed unneeded translate call.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Adds in popup alert sfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Adds in popup alert sfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Added map marker for node collection and cleaned up unused asset, updated manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed code lock navigation bar having incorrect input icons on PS4.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Re-adding Flame Turret sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed Holding "Use" button on objects resulting in them rotating when Hammer is equipped, rather than using the item (in cases where there's only 2 options, not 3 or more).
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Audio] Fix map ping
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fix map ping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Main menu screen by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OneActiveSibling being editor only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed menu panel alignments
 
                
                
                
                
                
             
         
        
            
            
            
                
                [+] Add Unity setup change
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] moved the fuel remaining calculation to the server, so that we can calculate it properly in seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split menu into prefabs instead of scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Fix for broken font issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                [+] Honor strict Jenkins syntax
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                LOD distances optimization pass
killed some lights to halve tricount
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Changes for Jenkins
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaks and backup before lootspawns
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fp.steamworks 2 trial by fire
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▌▅▍▆ ▍▌▊ [▊▄▊▋▅▊][▌▆▍▋▊▅▌▇▅] ▆▊ ▅▅▆▇█▊▌▉▌ > ▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fix map zoom loop bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fix map zoom loop bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.