134,249 Commits over 4,444 Days - 1.26cph!
New system for checking module socket validity, without the need for dummy slot-filler items
Include more of the ocean in the map render
instruments can specify a minimum note fade out time
tuba fade time tweaks
Remaining Big Oil Rig relight
Prefab fixes
tuba note start sounds
instruments can specify a fade in time for the main note sound
Remove "dummy slot items" for multi-slot vehicle modules.
Another AdjacentCondition boolean edit for Thai
Update SameInFront/SameBehind behaviour for Thai
Tidied up guillotine a bit, started set up the material packing.
Split terrain fetch hlsl + updated shaders and SFs
Final rig sub-level
Lowered punctual light cap back down.
[D11] Reduced particle count in \Standard Assets\Third Party particle systems
Foliage indirect transmittance scale
fixed phantom wires when trying to connect non-root entity to a root combiner
Added a Guillotine packer, seems better
[D11] + office_bld_a_ext - Z fighting fix
[D11] 31 prefabs fixed and/or LODs tweaked for the server
Shotgun traps now work in caves below the water.
[D11] [UI] Fixed water well pump input not showing.
Rectangle packing for the material baking tool.
[D11][#2621] Fixed issue with loot panel light description string[#3002] Fixed issue with crafting screen highlight
Merge fix for PlantEntity.Server.AI
[D11] [UI] Fixed missing WIP Icon reference
[D11] + structures\Satellite Dish - Satellite dish prefabs modified
[D11] [UI] Minor grammatical fixes.
[D11] Last of \Assets\Prefabs\Deployables barring a few skinned assets
Ground plants backup
Foliage V3 update
Static research and repair table can only be used by one person at once (Fix)
ExceptionReport: make IndexOutOfRangeException and ArgumentOutOfRangeException unique
[D11] [UI] Fixed being able to reload while pause menu was open.
[D11] - props\wooden_crates - All crates given a basic LOD conversion to test culling issues
[D11] [UI] Fixed Navigation bar issues on options and controls pages.
admin.banid also kicks player if on server and bans owner steamid if available
[D11] [UI] Fixed missing WIP/Placeholder icon in various screens.
Fixed NRE in UnreadMessages.cs
Fixed bass notes missing animation slots
Restored to unseasonal menu screen
[D11] [UI] Fixed Controls page closing navigation bar when being closed.
Vehicle modules now support conditionals based on whether the adjacent modules are of the same type.
Caves LOD's and vertex paint
Rewrote the vehicle module conditional system to work with general GameObjects instead of just Renderers, so we can show/hide anything (colliders, lights, etc)