117,489 Commits over 3,987 Days - 1.23cph!
Fixed eyelid movement & blinking
Playermodel male neck seam geo/skinning
Increased LeanTween limits
removed ore ddraw
tighter hotspot placement on new ores
skin approval + icons
phrases
enabled mineral analysis on craters
HQM only found in arctic
sulfur only found in arid
metal only found in temperate
increased static quarry stone yield by 4x
Final refl shadowing tweak
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
Instantiate ore hotspot flare as effect
Only add ore hotspot flare when close (eliminates update overhead in the distance)
Enabled entity pooling on ore hotspots
Enabled effect pooling on ore hotspot flare
Improved LOD distances in rocket factory interiors.
Fixed map showing when playing demo
Fixed skin errors when playing demo
Removed OnStatsRefreshed debug info
Reset game tips on connect
reset achievement hud on server connect
Updated renderer native library (Linux & OSX)
Updated native renderer module for windows
Updated some spawn population parameters, increased junkpile spawn attempts
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
Removed another pointless component from the radtown stone ore
Removed spawnable component from radtown ores
Made tocenter debug log unity editor only.
survey charge minigame baseline
Temporary fix survey charge server compile error
Tweaked fake reflection shadowing
More post-dx9 occlusion culling changes and cleanup
Desk, computer cabinet, desk texture tweaks
fixing a terrain blend material
fixing the sewers terrain trigger issue
snow rock materials were missing specmap following changes to terrain splats
More item description fixes and updates