reporust_rebootcancel

155,237 Commits over 4,536 Days - 1.43cph!

11 Months Ago
more loadout cleanup
11 Months Ago
cleanup loadout boxes
11 Months Ago
redesigned commands panel
11 Months Ago
hackweek arcade placeholder sketch livery on blockout updates
11 Months Ago
Fixed initial door states after load by finalising the transform on StopMotion()
11 Months Ago
Server compile fix
11 Months Ago
Fixed the alignment and size of all the tropical island map markers
11 Months Ago
Fix server build
11 Months Ago
Remove IBatchingToggle from InstancedLODComponent
11 Months Ago
Fix electric windmill animation
11 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
11 Months Ago
.asset files
11 Months Ago
Update manifest
11 Months Ago
.meta files after generating manifest
11 Months Ago
Prefabs after generating manifest
11 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
11 Months Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
11 Months Ago
Cherrypick CS 136987 (stop generating lighting)
11 Months Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
11 Months Ago
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11 Months Ago
hero_title_change -> main
11 Months Ago
Topology WIP & related
11 Months Ago
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11 Months Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
11 Months Ago
Material & SceneTemplateSettings.json keep getting generated
11 Months Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
11 Months Ago
Fix async pool refill not tracking refilled count
11 Months Ago
Final sculpts
11 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
11 Months Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
11 Months Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
11 Months Ago
Restored drag and dropped items spawning in the overlay canvas
11 Months Ago
Restored blur when F1 menu is open
11 Months Ago
Scene backup
11 Months Ago
Swapped 'view in store' to 'view'
11 Months Ago
better shutters animation
11 Months Ago
Adding jenkins step to rename the pipeline for better visibility.
11 Months Ago
Server admin tab layout changes to match the design
11 Months Ago
Added special spawn point options per skinnable
11 Months Ago
text desc update
11 Months Ago
manifest
11 Months Ago
hackweek curtain files and setup
11 Months Ago
basic shutter anim
11 Months Ago
Compile fixes
11 Months Ago
hackweek workshop scene wip
11 Months Ago
Fixed UI_DeveloperTools tab opening issues
11 Months Ago
merge from tmp_generatecaretnre_fix
11 Months Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
11 Months Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
11 Months Ago
merge from store_fixes