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132,624 Commits over 4,262 Days - 1.30cph!

2 Months Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
2 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
2 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
2 Months Ago
More laser detector tests Cleanup
2 Months Ago
merge from main -> boxes_dlc
2 Months Ago
Hat.Cap repose
2 Months Ago
merge from helicopter_flare_balance_pass -> main
2 Months Ago
Buying a mini or scrappie from vendor automatically grants some flares
2 Months Ago
initial setting up of viewmodel paintballgun prefabs/anims
2 Months Ago
merge from main
2 Months Ago
Tweak cannon ball velocity/gravity.
2 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
2 Months Ago
Roadsign Glove LODs - Male/Female
2 Months Ago
Rust Birthday Balloons - Added all balloon variations, with gibs and lods, models, textures and setup materials, created the first balloon prefab and ran manifest
2 Months Ago
Throw and fail the test if SpawnEntity failed
2 Months Ago
Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
2 Months Ago
Merge: from main
2 Months Ago
merge from sorted_protobuf_gen
2 Months Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
2 Months Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
2 Months Ago
merge from military_tunnels -> puzzle_reset_changes
2 Months Ago
Merge: from main
2 Months Ago
sort ProtoMessage Messages for codegen consistency
2 Months Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
2 Months Ago
Added laser detector tests
2 Months Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
2 Months Ago
compile fixes
2 Months Ago
anim setting and mask updates for various mount animations
2 Months Ago
Knights armour helmet repose
2 Months Ago
update puzzle_reset_changes/military_tunnels
2 Months Ago
Shrink water treatment puzzle resets slightly S2P
2 Months Ago
merge from boat_building
2 Months Ago
Dome shrink puzzle reset from 60m -> 6m S2P
2 Months Ago
Occlusion gymnastics.
2 Months Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
2 Months Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
2 Months Ago
Unfuck
2 Months Ago
trimming on FC4, FC2 S2P FCs
2 Months Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
2 Months Ago
Merge from refactor_creation
2 Months Ago
turret_viewmodel -> naval_update
2 Months Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
2 Months Ago
Turn off viewmodel for now
2 Months Ago
comments
2 Months Ago
Remove double call to cache parts when loading. Fix trigger issue.
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Combine create and load init, remove now redundant duplicated code.