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132,624 Commits over 4,262 Days - 1.30cph!

2 Months Ago
2 Months Ago
Metal Plate LODs - Male/Female
2 Months Ago
FC3 s2p
2 Months Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
2 Months Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
2 Months Ago
wip cleaning up creation code
2 Months Ago
Roadsign pants LODs + fixed normals
2 Months Ago
merge from untranslated_strings_fix
2 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
2 Months Ago
vendor_ui_drone_accesibility -> main
2 Months Ago
more stomped map fixes
2 Months Ago
Reducing per pixel complexity on FC materials - pass 2
2 Months Ago
merge from fix_colourpicker_gradient -> main
2 Months Ago
Fixed broken drone phrase
2 Months Ago
Fix colourpicker not adjusting to linear colour space
2 Months Ago
Rverted a bunch of the stomped drone changes
2 Months Ago
boat engines don't apply force when boat isn't in water
2 Months Ago
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2 Months Ago
Reducing per pixel complexity on FC materials - pass one of a few
2 Months Ago
Fix merge conflicts
2 Months Ago
Merge from horse_medsyringe_healing
2 Months Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Added commands to print the test list in a readable format Code cleanup
2 Months Ago
main -> vendor_ui_drone_accessibility
2 Months Ago
Fix prediction NRE for NPCVendingMachines
2 Months Ago
Roadsign jacket LODs + fixed normals
2 Months Ago
merge from bot_exec
2 Months Ago
removed scrap costs from softcore workbenchs
2 Months Ago
restore WB tax reductions codegen
2 Months Ago
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2 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
2 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
2 Months Ago
Added a test spawning and killing all entities, looking for NREs
2 Months Ago
Normal fix on coffecan helmet repose
2 Months Ago
merge from main
2 Months Ago
No need to cache saild wind blocked status if not lowered
2 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
2 Months Ago
save++ network++
2 Months Ago
Compile fix
2 Months Ago
merge from garage_door_2k
2 Months Ago
merge from computerstation_cap_fix
2 Months Ago
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2 Months Ago
merge from marker_teleport_from_server
2 Months Ago
merge from boat_better_shallow_water_behaviour
2 Months Ago
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2 Months Ago
Allow mummy mask in conveyor filters
2 Months Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
2 Months Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
2 Months Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench