reporust_rebootcancel

121,814 Commits over 4,048 Days - 1.25cph!

53 Days Ago
Merge from jungle_update
53 Days Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
53 Days Ago
Also deform spine on croc snap attack
53 Days Ago
Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
53 Days Ago
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53 Days Ago
Fix animations being re-imported multiple times
53 Days Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
53 Days Ago
Merge from jungle_update
53 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
53 Days Ago
Merge from main
53 Days Ago
Fixed memory leak in DamageTracker
53 Days Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
53 Days Ago
Merge from softcore_update
53 Days Ago
Use blue channel vertex colour as phase offset to wind when DisplacementOverride is enabled
53 Days Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
53 Days Ago
merge from softcore_update -> tc_changes
53 Days Ago
merge from softcore_update -> aux2
53 Days Ago
merge from tc_changes -> softcore_update
53 Days Ago
Merge from coop_improvements
53 Days Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
53 Days Ago
Missing file.
53 Days Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
53 Days Ago
Set TC corpse protection to immune
53 Days Ago
Set decay of TC corpse to 48 hours
53 Days Ago
Seismic sensor lighting.
53 Days Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
53 Days Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
53 Days Ago
Merge from main
53 Days Ago
Merge from main
53 Days Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
53 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
54 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
54 Days Ago
Merge from main
54 Days Ago
Merge from softcore_update New rebase, top level branch
54 Days Ago
Blink controller timings
54 Days Ago
Player seed updates
54 Days Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
54 Days Ago
Merge from softcore_update
54 Days Ago
Merge from deployable_corpse
54 Days Ago
Change the "No reclaim manage for softcore" to a warning
54 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
54 Days Ago
Corpses for storage barrels
54 Days Ago
CLIENT compile fix
54 Days Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
54 Days Ago
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54 Days Ago
Workbench 1 corpse
54 Days Ago
Update bounds & cost to repair the TC corpse prefab
54 Days Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
54 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
54 Days Ago
Update TC corpse prefab