reporust_rebootcancel

132,918 Commits over 4,293 Days - 1.29cph!

4 Years Ago
Merge compile fix
4 Years Ago
Merge from main
4 Years Ago
Missed one file
4 Years Ago
At dense spawn populations, engines could fill the sidings before wagons got a chance to spawn. Instead, I've combined all train cars into one population spawner and handled the wagons_per_engine convar via spawn weighting.
4 Years Ago
Merge from inventory_idle
4 Years Ago
Remove unused animator states
4 Years Ago
Update default hold type and fix setting an invalid layer on the inventory preview animator
4 Years Ago
Increased the spawn ratio of the unloadable wagons to the other wagon types, and increased wagons per engine from 2 to 3
4 Years Ago
Added unloadable wagons to the spawn population list
4 Years Ago
Include the new .cs files
4 Years Ago
Download serverlist from web & switch format from proto to json
4 Years Ago
Caching material / shader property strings.
4 Years Ago
Fix asset warmup loading but not preprocessing the last few prefabs in the list Max out backgroundLoadingPriority for dedicated servers since they have no load screen
4 Years Ago
Merge from motion_vec
4 Years Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
4 Years Ago
Arctic base preliminary
4 Years Ago
Reverted ground plants, tree and splat changes
4 Years Ago
Substracted ground plant changes
4 Years Ago
Merge from main
4 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
4 Years Ago
4 Years Ago
Added adminlight convar (same as admintime, useful to test lighting)
4 Years Ago
Supermarket in desert finalization
4 Years Ago
Merge research table fixes
4 Years Ago
Fix research tables getting stuck in invalid state when researching without scrap
4 Years Ago
Cherrypick research table breaking on restart
4 Years Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
4 Years Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Material fixes follow up
4 Years Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
4 Years Ago
Tidied up motion vector generation
4 Years Ago
Merge from cubemap lighting
4 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
4 Years Ago
Airfield / replaced all old light switches
4 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
4 Years Ago
Improved a bunch of things with unloading ore
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
4 Years Ago
Show a different interaction if there's a wagon lined up, but it's empty
4 Years Ago
Merge from adminpanel_ugc
4 Years Ago
Compile fix
4 Years Ago
Fixed expanded sign image getting smaller over time FIxed cassette audio looping forever
4 Years Ago
Store the last person to modify a firework, display it in the UGC browser
4 Years Ago
Initial support for showing pattern fireworks in the UGC browser
4 Years Ago
Codegen for menus