reporust_rebootcancel

120,688 Commits over 4,018 Days - 1.25cph!

2 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
2 Months Ago
First pass piping update data (similar to IO tool)
2 Months Ago
Created farming inventory loadout Chickens can eat and drink
2 Months Ago
Added server.fillChickenCoop command
2 Months Ago
Hook up sunlight tracking
2 Months Ago
Refactors for future content Added sunlight stat
2 Months Ago
First pass new model setup
2 Months Ago
Merge from main
2 Months Ago
Protobuf
2 Months Ago
Merge from parent
2 Months Ago
Unsaved assets
2 Months Ago
Added a slight delay before items start moving
2 Months Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
2 Months Ago
Placeholder effects
2 Months Ago
ServerInit. Nicer placement.
2 Months Ago
Movement fixes
2 Months Ago
Merge from main
2 Months Ago
Fixes
2 Months Ago
Prefab and settings tweaks
2 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
2 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
2 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
2 Months Ago
bunkbed added fbx, prefab and setup deployable object
2 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
2 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
2 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
2 Months Ago
Initial prefab setup
2 Months Ago
Offset item positions
2 Months Ago
More debug drawing
2 Months Ago
Some hackweek as fuck wip code/tests
2 Months Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
2 Months Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
2 Months Ago
merge from entity_scale -> hackweek_modding_improvements
2 Months Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
2 Months Ago
Faster and cleaner AND switch tests
Rin
2 Months Ago
Floor netting item setup gameplay proof of concept
2 Months Ago
Door controller server tests
2 Months Ago
Fixed some old failing tests New test utils, code cleanup
2 Months Ago
merge from main
2 Months Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
2 Months Ago
Add a send message option in the chat message context menu
2 Months Ago
merge from main
2 Months Ago
Missing files
2 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
2 Months Ago
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2 Months Ago
Merge from main.
2 Months Ago
Some basic handling for full containers, this will need more work
2 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
2 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse