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133,440 Commits over 4,293 Days - 1.30cph!

4 Years Ago
MLRS fires rockets
4 Years Ago
Added MLRS rocket
4 Years Ago
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly. - Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
4 Years Ago
Doubled speed of fade in when using binoculars Binoculars now start at smallest zoom level instead of maximum zoom level
4 Years Ago
Added a text search box to skin selection on repair panel and crafting menu
4 Years Ago
Merge from main
4 Years Ago
BaseCrane missing base.InitShared added
4 Years Ago
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4 Years Ago
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4 Years Ago
network++
4 Years Ago
subtracting missions 64497, 64477, 64506, 64473 - mission failed better luck next time
4 Years Ago
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4 Years Ago
deer hunt objective text only allow acceptance of mission if no active missions
4 Years Ago
update treasure loot
4 Years Ago
client only effects
4 Years Ago
adjust hunter conversation
4 Years Ago
merge from main
4 Years Ago
Just Unity Things (may fix mission NRE in standalone)
4 Years Ago
military tents macro texture polish
4 Years Ago
debug logs
4 Years Ago
NRE checks
4 Years Ago
More west terrain
4 Years Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
4 Years Ago
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4 Years Ago
military tents progress backup
4 Years Ago
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4 Years Ago
Merge from rgb
4 Years Ago
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4 Years Ago
Fix main camera exception when opening workshop scene
4 Years Ago
Target hit point calculation using chunky raycasts
4 Years Ago
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4 Years Ago
MLRS basic range calculation. Assumes a flat world though
4 Years Ago
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4 Years Ago
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4 Years Ago
Coding standards, add private keywords
4 Years Ago
Client-side smoothing for the rotator position and other tweaks
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed a method from BaseMagnet that wasn't really doing anything
4 Years Ago
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
4 Years Ago
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4 Years Ago
Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
4 Years Ago
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4 Years Ago
Merge Main -> MLRS
4 Years Ago
Minor icon edit
4 Years Ago
compile fixes
4 Years Ago
bugfixes, longer time limits on missions
4 Years Ago
mission points
4 Years Ago
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