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134,062 Commits over 4,293 Days - 1.30cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Store camera animations in Assets/CamRecordings
5 Years Ago
scene2prefab fishing_village a b c
5 Years Ago
Fixed boat condition amounts
5 Years Ago
Add grounded check for fake drag
5 Years Ago
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5 Years Ago
- Add fake side friction for WorkCart when off track, since it doesn't use wheel colliders - Add required vehicle methods: GetLocalVelocityServer, GetAngularVelocityServer, MaxVelocity
5 Years Ago
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skin pre approval
5 Years Ago
Bug fixes and building tests
5 Years Ago
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5 Years Ago
disable chainsaw debug text
5 Years Ago
designer delete event
5 Years Ago
State delete designer functionality
5 Years Ago
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chase wip
5 Years Ago
Road tunnel blockout meshes and prefabs
5 Years Ago
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wip states, cover & design
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merge from main
5 Years Ago
more nav/cover
5 Years Ago
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5 Years Ago
Refactor the basic train movement and collision code into BaseTrain
5 Years Ago
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Move train collision code to BaseTrain
5 Years Ago
Merge Main -> WorkCart
5 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
5 Years Ago
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5 Years Ago
phrases
5 Years Ago
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updated supply drop gun loot table
5 Years Ago
Parent trigger size adjustment
5 Years Ago
More efficient speed calculation for modular vehicles
5 Years Ago
Hurt triggers and repel triggers for WorkCart
5 Years Ago
reduced chance of finding junk in bradley/heli crates
5 Years Ago
updated supply drop loot panel
5 Years Ago
tech tree UI adjustments
5 Years Ago
Merge from main
5 Years Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
5 Years Ago
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5 Years Ago
Test map terrain