reporust_rebootcancel

129,587 Commits over 4,232 Days - 1.28cph!

34 Days Ago
Splatting progress
34 Days Ago
merge from fishing_village_collider_fix_fix
34 Days Ago
Reapplied 132483. S2P
34 Days Ago
merge from workshop_filedialog_title -> main
34 Days Ago
Add title text to workshop file dialog, customize for bulk import
34 Days Ago
- Rewrite the buffer update logic to ensure a direct update only happens once per frame to make DX11 happy. - Always update the entire buffer to make greedy GPU drivers happy. - Add IGraphicsBuffer wrapper because Unity didn't do it so I can finally stop copy/pasting everything. - Use a function pointer (👻) in damage region processing for similar reasions. - Unlock the arrays in Update in case OnPreCull wasn't called. - New debugging ConVars: `reorder_instances_job`, `damage_bitscan_job` and `buffer_upload_mode`
34 Days Ago
oil rig platform lods and collision oil rig foot flat lods and collision
34 Days Ago
▉█▊▋▊▋: █▍▌▇▇▊▋▉▇▆▋ ▋█▅▍▅.▋▅█▊▄ ▆▉▋▆▊█▌ - ▊▉▄▅▍▍█ ▌▉▍▌▊▊▍▇▍▇.█▊▅▉█▋▉▆▍▋▅█▄▄▋ ▅▌▌▌▆ ▉▋ ▉▊▅▊▋▇▌▄▅ - ▌▊█▌ ▄▇▆▆▌▉▌▄ ▆ ▆██▌ ▅█▌▄▉ ▋▋▋▅██▌▍▅█ ▍▉▆▌▉▆▋▌▉ ▊▄ ▊▊▋▆█ ▊▅▌▅▇▅▅▇▍▋ ▅▍ ▌▋█▌▇█ ▄▊▍▊▌▊█ ▊▆ █▉▄▄▍▌▄▌▊▅▍▅▋█▍, ▍▌ ▅▌ ▄▋▅ ▅▇▆▊▊█▄ ▆▆ ▋▊▍▊▋▌▊▅▄▋ ▍▋▋▇▆▆▆▍ ▊▄█▊▊ █▆▇▊▋ <-> ▆▆▉▋█▌▆ ▉▌▋▆ ▄▅▍▋ ▆▋██▍. ▄███▇▆▋, ▅▄█ ██▅▍▌▌ ▆▆ ▇▌▅▋██▋▊▌█▌ █▊▌▌▋: ▊▌▋▄▇ ▅▄ ▄█▇▇▌▌▆ ▅▌ ▄▉▄▊▌▇▄▍▋▋, ▇▆▆▊▌▊▉█▆ ▄▄▅▌▅, ▋▅▆▄▄ ▍▋▉▇▄▇, ▅▋▆▌▇▌▌▇ ▊▋▋▋▌, ▉▋▆▇▄▅▋▍ ▊▍▌▋▅ - ▍▌▋▍▌▍▆▆▋▌ ▆▊▌▅ ▆▋▆ ▇▍█▇▉ ▇▊ █▉▆ ▇██▌█ ▅▅▌▍. ▉▋▍▌█▊▋▌▄▋ ▅▍ █▅█▉▌▇, ▌█▉ ▅▉ ▆ ▊▍▋▇ ▍▌█ - ▋▆▇▅█▇▅▍ ▊▋█▊▊█▇ ▌▇▍▆ ▉▌ ▇█ ██▆▋/▅▉▌█▌▅▆, █▊ ▅▍▍ ▆ ▋█▅ ▊▄▉▌▌▇▄█▇▋▇.
34 Days Ago
▄▅▍▉▆ ▍▍█▋ ▍▊▌_▄▄▊▊▇▅█▋_▌▌▉▌▇▄▆
34 Days Ago
▉▌▆▇▋▄ ▉▍▉▊▌▄ ▇▉▍ ▄▍██▇▊▊▇█ ▆█▇▄ ▍▅ ▉▅▊▌▍█▇▌ ▊▌▌▆▇▋ ▋▌▄▌▆▊▄▉ ▅▋▅▌█ ▌▄▇▊▉'▍ █▄ ▋█▉▉▉▊▅▌ ▊█ ▇▆▊ ▊▇██▌▇ ▄▍▍ ▍▊▅▍▉▋▆. ▅▇▇ ▍▊▄██▇▊ ▄▍▊▉▇ ▋▊▌▅▊ ▍▆▊ ▊▇ ▅▌█▍█ ▉▄ ▇▉█▄▄▇▍ ▊▌▍▅▅▆▅▆▇
34 Days Ago
RPG7 - Texture update
34 Days Ago
Finalized spawns.
34 Days Ago
walkway roof tarp collider fixes
34 Days Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
34 Days Ago
edited naval large sails anims
34 Days Ago
undid change in file I don't remember touching (harmless)
34 Days Ago
updated naval anchor animations
34 Days Ago
allocation_reductions -> main
34 Days Ago
code gen
34 Days Ago
allocation_reductions -> main
34 Days Ago
Bugfix: remove false-positive log for deferred player destroy - remove unnecessary override Discovered when spactating a player that constantly toggles invis. Doesn't fix the NRE itself, but further reduces false-positives. Still looking for the root cause Tests: spectated a player constantly toggling invis
34 Days Ago
Preset list capacity on active renderer effects (stops list reallocations at runtime)
34 Days Ago
Stop UI_Hero_Infobox keeping running its update method for no reason when the menu is hidden. Restore the update loop when menu is open again. Saves 40 bytes a frame
34 Days Ago
Merge from boat_building
34 Days Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first
34 Days Ago
merge from small_engine_reverse
34 Days Ago
menu options split between foward/reverse gear toggle - also fixed on/off options using the same string token by mistake
34 Days Ago
Stop PostProcessingLayer stealing a whole 1 KB/s This was due to profiling using a formatted string, a very minor mistake that we paid in allocations on every client. - Profiling was using a formatted string in a hot loop - Hide this behind convar: graphics.detailed_postprocessing_profiling
34 Days Ago
switched stair zipline platforms for flat platform ones
34 Days Ago
exported updated 3p rpg skin anims
34 Days Ago
Remove some dead code
34 Days Ago
Fix DLSS breaking with GetTemporary. Pass a texture descriptor struct to ask for a random write texture.
34 Days Ago
Quick cleanup after merge issue
34 Days Ago
Small engine anim code/setup
34 Days Ago
merge from small_engine_reverse
34 Days Ago
Added a TimeWarning for the recalculation of UV distribution metrics when batching
34 Days Ago
invert rudder control when reversing so it doesn't cancel out
34 Days Ago
Dont allocate new RenderTextures every frame in PsotProcessLayer.RenderScale() Lets use RenderTexture.GetTemporary instead Savings in render loop (roughly): - AsyncTextureLoad.Texture (.4 ms) - Texture2D.LoadRawTextureData (.1 ms)
34 Days Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
34 Days Ago
Only requesting mipmap level change to items added to hotbar and clearing it for items removed from hotbar after 1 second
34 Days Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
34 Days Ago
Initial sqlite save/load for relationship manager - For now only save/load last team index to db, ensures in the event of a relationship manager rollback we will never have duplicate team ids - Remove dead RelationshipManager-Bags code
34 Days Ago
Save 40 bytes a frame in UIChat. 'FindWith' was allocating a lambda, replace with a simple loop
34 Days Ago
Stop HurtOverlay allocating 36 bytes a frame. Was boxing a float into Mathf.Max() with a single value?
34 Days Ago
oil rig foot b lods and collision
34 Days Ago
unskinned_windmill -> main
34 Days Ago
More lod adjustments
34 Days Ago
LOD improvements (match sail and vain)
34 Days Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
34 Days Ago
Boat door colliders: convex solution that has a hole for glass collider to work