reporust_rebootcancel

117,640 Commits over 3,987 Days - 1.23cph!

27 Days Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
27 Days Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
27 Days Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
27 Days Ago
More work on jungle ziggurat monument
28 Days Ago
revert_sprinkler_amount -> main
28 Days Ago
Revert changes
28 Days Ago
fix server build
28 Days Ago
fix server build (IndirectUtil)
28 Days Ago
fix server build (FastDebugDraw)
28 Days Ago
hopper, beehive 4k textures and materials
28 Days Ago
remove log
28 Days Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
28 Days Ago
updated chicken coop deploy prefab
28 Days Ago
ghost_sprinklers_fix -> main
28 Days Ago
chicken coop LODs coop hatch custom mesh collider
28 Days Ago
Tie sprinkler on/off state to consumption amount
28 Days Ago
Merge from fast_debug_draw
28 Days Ago
Merge from /main
28 Days Ago
Fix for right forearm issue on eating pie animation
28 Days Ago
Final conversion.
28 Days Ago
Fixed single plant pot pickup and repair pointing to large planter
28 Days Ago
merge from flameturret_optimisation
28 Days Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
28 Days Ago
beehive LODs, gibs, guidemesh
28 Days Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
28 Days Ago
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28 Days Ago
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28 Days Ago
crafting_update -> Aux2
28 Days Ago
siegeweapons_terrain_proxy_fix -> main
28 Days Ago
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28 Days Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
28 Days Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
28 Days Ago
bees -> crafting_update
28 Days Ago
Fixed natural beehive not being hittable
28 Days Ago
Fix pooling error on Natural Hives
28 Days Ago
bees -> crafting_update
28 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
28 Days Ago
Bugfix: found another invalid scatter Tests: none, will come next
28 Days Ago
merge from crafting_update
28 Days Ago
Merge from cinematic_lod_convars
28 Days Ago
merge from /cooking_workbench_fixes
28 Days Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
28 Days Ago
Compile fix
28 Days Ago
Merge from /main
28 Days Ago
merge from main
28 Days Ago
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28 Days Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
28 Days Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile