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131,770 Commits over 4,262 Days - 1.29cph!

30 Days Ago
Fixed fireball yellowification.
30 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
30 Days Ago
Fixed floating city losing their global networkness on save restore
30 Days Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
30 Days Ago
merge from naval_update
30 Days Ago
fixed worldmodel outline not showing
30 Days Ago
merge from main -> puzzle_reset_changes
31 Days Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
31 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
31 Days Ago
front 50cal view model camera animations - block out
31 Days Ago
lowered research costs to be in line with new workbench values
31 Days Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
31 Days Ago
Fix client boat building blocks after paste
31 Days Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
31 Days Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
31 Days Ago
merge from main
31 Days Ago
Reworked the supply drop to fix the visual regression.
31 Days Ago
Add proper null check when dismounting weapon seats
31 Days Ago
Merge from parent
31 Days Ago
Compile fix
31 Days Ago
merge from boat_building
31 Days Ago
Updating rf transmitter deploy animation
31 Days Ago
Predict reload syncvar
31 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
31 Days Ago
- Apply head animations to be in reference to the starting head position/rotation
31 Days Ago
blowpipe animation updates
31 Days Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
31 Days Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
31 Days Ago
Merge from horse_medsyringe_healing
31 Days Ago
Fix mission event for healing using wrong prefab ID
31 Days Ago
mini fridge corpse mesh
31 Days Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
31 Days Ago
Merge from parent
31 Days Ago
viewmodel camera animations for rear 50cal
31 Days Ago
merge from tax_convars_rename
31 Days Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
31 Days Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
31 Days Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
31 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
31 Days Ago
main -> unskinned_windmill
31 Days Ago
Fixed copypaste merge fuckery, restored copyboat commands
31 Days Ago
Fix broken diving goggles
31 Days Ago
Update to crockery textures
31 Days Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
31 Days Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
31 Days Ago
Merge: from main
31 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
31 Days Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
31 Days Ago
Merge from parent
31 Days Ago
Merge from rpg_skin