117,640 Commits over 3,987 Days - 1.23cph!
Make sure to exclude flamethrowers from the FlameJet changes on
113874
- Fix tiger going back and forth between slow sneak and fast sneak states
- Introduce shorthand notation for FSM transitions through logical operators overload
- Remove unused states
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map
- trigger bounds that cross theshold are represented in both
- only queries that cross theshold query both grids
- using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that
- increased cell size again, more granularity isn't needed now
More work on jungle ziggurat monument
revert_sprinkler_amount -> main
fix server build (IndirectUtil)
fix server build (FastDebugDraw)
hopper, beehive 4k textures and materials
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
updated chicken coop deploy prefab
ghost_sprinklers_fix -> main
chicken coop LODs
coop hatch custom mesh collider
Tie sprinkler on/off state to consumption amount
Merge from fast_debug_draw
Fix for right forearm issue on eating pie animation
Fixed single plant pot pickup and repair pointing to large planter
merge from flameturret_optimisation
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
beehive LODs, gibs, guidemesh
Buildfix: if-def out editor only variable
Tests: build standalone server locally
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siegeweapons_terrain_proxy_fix -> main
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Added TerrainCollisionProxy to:
- Siege Tower
- Battering Ram
- Cataput
- Ballista
Should stop them floating at terrain holes
Update: adding missing comment about layerMask in batched CheckCapsule
Tests: none, trivial change
Fixed natural beehive not being hittable
Fix pooling error on Natural Hives
Restore old egress behaviour whilst fixing the issues causing the NRE
Bugfix: found another invalid scatter
Tests: none, will come next
merge from crafting_update
Merge from cinematic_lod_convars
merge from /cooking_workbench_fixes
Bugfix: Fixing incorrect scatter logic in batched GetIgnore
Really need to cover this path with tests
Tests: none, will come next
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added editor tool to dump CoarseQueryGrid as an image (normalized R8)
- highlighted how much the train tunnels screw this optim
Clean: removing -Batch suffix from APIs
Doesn't really add any additional clarity, and makes the code a smidge shorter
Tests: editor compile