reporust_rebootcancel

139,373 Commits over 4,383 Days - 1.32cph!

39 Days Ago
merge from wire_shader_pixel_scaling
39 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
39 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
39 Days Ago
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39 Days Ago
Fix PartialMobileStaticGrid NRE on startup
39 Days Ago
Fixed store skin tile header text wrapping issue
39 Days Ago
Merge from main
39 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
39 Days Ago
merge from store_dashboard/menu_loading_changes
39 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
39 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
39 Days Ago
Merge from bushfix
39 Days Ago
Merge from boxes_dlc
39 Days Ago
Merge from signalcomputercollider
39 Days Ago
Merge from mobile_grid_fixes
39 Days Ago
merge from deepsea_fixes
39 Days Ago
Compile fix
39 Days Ago
merge from deepsea_fixes
39 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
39 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
39 Days Ago
Restore the models I deleted from main that are still used in that branch
39 Days Ago
Added BBQ
39 Days Ago
Updated held positions for all guitars + bass
39 Days Ago
merge from main
39 Days Ago
Removed animator from sks
39 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
39 Days Ago
Terrain mesh collision cells wip
39 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
39 Days Ago
Merge from tunnet_netgroup_fix
39 Days Ago
Compile fix
39 Days Ago
merge from main
39 Days Ago
Added two console commands ClearContainer and ClearContainer_radius
39 Days Ago
Merge from main
39 Days Ago
Automatically generate help text for convars with args that don't have help text in the attribute
40 Days Ago
Fixed disable world prefabs pref not disabling for all paths
40 Days Ago
merge from deepsea_fixes
40 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
40 Days Ago
merge from main
40 Days Ago
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40 Days Ago
Add RendererBatch to box conditional contents
40 Days Ago
Collision, gibs, prefab setup
40 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
40 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
40 Days Ago
Merge: from main
40 Days Ago
merge from main
40 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
40 Days Ago
Apartment complex b progress
40 Days Ago
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40 Days Ago
Update(tests): adding Perf_BuildSnapshotDependencyChains Basic test churning throuhg 1 snapshot queue of 1k entities. Mostly shallow hierarchies are fast (20% parented -> 0.15ms), but dense hierarchies are slower(200% parented -> 0.6ms). Tests: ran perf test