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137,786 Commits over 4,352 Days - 1.32cph!

37 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
37 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
37 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
37 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
37 Days Ago
merge from shader_memory_fix
37 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
37 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
37 Days Ago
Silly horse texture size pass
37 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
37 Days Ago
Optimisations and refactoring
37 Days Ago
Started tools tab
37 Days Ago
Fix npc weapon parenting
37 Days Ago
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37 Days Ago
Updating outbreak scientist skinning
37 Days Ago
Optimised textures sizes for LNY horsearmour
37 Days Ago
guns box corpse
37 Days Ago
sulfur box corpse tweak
37 Days Ago
Updated LNY horse armour icon to match other armours
37 Days Ago
Silly horse mask lod burst cloth controller
37 Days Ago
gun box gibs appended to prefab
37 Days Ago
silly horse mask player neck lods
37 Days Ago
Potential NRE fix
37 Days Ago
merge from building_planner_viewmodel_perentity_toggle
37 Days Ago
Remove from ladder hatches as well
37 Days Ago
LNYHorsearmour WM and WM prefab
37 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
37 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
37 Days Ago
Component box guns gibs Some texture tweaks
37 Days Ago
apartment complex layout refinement to street and ground surfaces
37 Days Ago
Adding m16 blockout rigs
37 Days Ago
append gun box to storage adaptor allow collision group
37 Days Ago
ran manifest, icon manifest, localization
37 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
37 Days Ago
Updated LNY horsearmour textures and icon
37 Days Ago
silly horse mask lods, neck lods still to do
37 Days Ago
Adding mortar rig fbx
37 Days Ago
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37 Days Ago
merge from bbs_divesite_fix
37 Days Ago
merge from SupplySignal_SloMoGuys
37 Days Ago
merge from naval_char_texture_optimizations
37 Days Ago
merge from naval_prop_texture_optimizations
37 Days Ago
merge from naval_env_texture_optimizations
37 Days Ago
merge from main
37 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
37 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
37 Days Ago
Fix divesites spawning within boat building station area
37 Days Ago
Renamed the item and vehicles tab classes and prefabs
37 Days Ago
Added vehicle tab
37 Days Ago
Rentable kiosk E blockout
37 Days Ago
sulfur box corpse