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117,584 Commits over 3,987 Days - 1.23cph!

26 Days Ago
Temporarily disabling DLSS/DLAA due to crashes
26 Days Ago
Update: FullServerDemo - support client RPCs for transient entities Implemented via an extra parse of demo stream, but should be okay since it's an editor-only process. Tests: Played the same demo where I collected wood - previously it quietly failed, now player got attributed resources.
26 Days Ago
Roadsign glove tweaks
26 Days Ago
Eye controller fixes
26 Days Ago
merge from main
26 Days Ago
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26 Days Ago
Continuing work on zigg scene
26 Days Ago
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26 Days Ago
Corpse inventory saving/loading Added workbench corpse
26 Days Ago
merge from terrain_ignore_grid
26 Days Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
26 Days Ago
Merge from main
26 Days Ago
Update: FullServerDemo - try to handle transient(not in the savefile) Entities - Record an entity snapshot once per demo chunk if sending specific messages - Positions, Flags, RPC(both server-sending and recieving) - DemoTransientEntities are not sent if we've sent an entity snapshot via Entities message during active chunk - Fixed not handling demo messages that can have 0 connections associated with it - Fixed incorrectly aborting on "unknown" message type when types are related to demo-specific messages. In theory this should allow us to avoid missing entities scenarios when playing back, which helps with determinism. But the server-recieving-RPC scenario needs more work - we record the transient snapshot after we recorded an RPC from the client, so I need to implement look-ahead in demo playback (or do what client demo playback does and index the demo). Tests: on Craggy in editor recorded a full server demo where I'm looting a wood-collectible. During playback it spawns, but doesn't get removed
26 Days Ago
Adding chicken lay egg animation
26 Days Ago
Merge from fast_debug_draw
26 Days Ago
Adding Hidden/DebugLine shader to always included shader list
26 Days Ago
tiger ledge attack anim exported with vertical motion again
26 Days Ago
Improve tiger leap timings
26 Days Ago
Emissive texture tweaks.
26 Days Ago
Cooking Workbench FX & Lighting WIP.
26 Days Ago
Cherrypicked fireflickerfix.
26 Days Ago
Merge from fireflickerfix
26 Days Ago
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26 Days Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
26 Days Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
26 Days Ago
Compile fix
26 Days Ago
Set item ownership when item is researched inside research table
26 Days Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
26 Days Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
26 Days Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
26 Days Ago
Merge from crafting_update
26 Days Ago
Merge from cookingv2
26 Days Ago
Fix compile error
26 Days Ago
Set item ownership of items caught inside a fish trap
26 Days Ago
Rename digestion booster to metabolism booster Fix compile error
26 Days Ago
Merge from crafting_update
26 Days Ago
Merge from cookingv2
26 Days Ago
1p greybox scene update
26 Days Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
26 Days Ago
Add item ownership when fishing items with a fishing rod
26 Days Ago
Unsaved playable changes
26 Days Ago
Molotov fix & damage values normalized for 5 fireballs.
26 Days Ago
Petting gesture animation first pass (1p + 3p).
26 Days Ago
Assigned vision care effect to apple pie
26 Days Ago
Show ore sparkles at night while vision care modifier is active
26 Days Ago
Molotov fire consistency update
26 Days Ago
Unsaved
26 Days Ago
Tree x markers appear brighter when using the Vision Care effect
26 Days Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
26 Days Ago
Merge from main -> item_ownership