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133,369 Commits over 4,293 Days - 1.29cph!

53 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
53 Days Ago
fix dupe translation key
53 Days Ago
ambience emitter changes and added ambience trigger script
53 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
53 Days Ago
merge from birthday2025 -> main
53 Days Ago
easel lods and gibs
53 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
53 Days Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
53 Days Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
53 Days Ago
PT Boat cabin light addition
53 Days Ago
Added Salvaged Cleaver Worldmodel
53 Days Ago
XXL seamless artist canvas paintable WIP and tests
53 Days Ago
Fixing skinning for ammo box on 50 cal single rig
53 Days Ago
3p update
53 Days Ago
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53 Days Ago
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53 Days Ago
- set boat/building planner to use viewmodel renderer
53 Days Ago
mat/texture/folder organisation
53 Days Ago
merge from main
53 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
53 Days Ago
set 3p boat & building planner, added 3p anims
53 Days Ago
Merge from naval_missions
53 Days Ago
removed all textures/materials
53 Days Ago
Remove using from MapMarkerMissionProvider
53 Days Ago
merge from main
53 Days Ago
merge from deep_sea
53 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
53 Days Ago
Small engine detailed colliders.
53 Days Ago
Merge from naval_missions
53 Days Ago
Post merge fixes
53 Days Ago
Updated Prefab to re-include sensor rotation
53 Days Ago
Fix steering wheel art not getting removed from server.
53 Days Ago
Merge from naval_update
53 Days Ago
Merge from parent
53 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
53 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
53 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
53 Days Ago
Fixing skinning for 50 cal right rig
53 Days Ago
Updated screen material
53 Days Ago
merge from naval_update
53 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
53 Days Ago
Merge from main
53 Days Ago
Fix "look rotation vector is zero" error spam
53 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
53 Days Ago
Fixing 50 cal front left mesh vertex offset
53 Days Ago
Fix naval scientist corpse using normal scientist skin
53 Days Ago
merge from boat_building
53 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
53 Days Ago
merge from naval_update
53 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)