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117,640 Commits over 3,987 Days - 1.23cph!

27 Days Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
27 Days Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
27 Days Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
27 Days Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
27 Days Ago
merge from laserlight_green_fix
27 Days Ago
Update phrases
27 Days Ago
Add ownership phrase to easter egg items
27 Days Ago
Add ownership phrase to christmas presents
27 Days Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
27 Days Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
27 Days Ago
Fixed laser light color selection showing red twice - green was using the red token
27 Days Ago
Add ownership when item is taken from advent calendar
27 Days Ago
siegeweapons_terrain_proxy_fix -> main
27 Days Ago
Put on the other catapult World Colliders
27 Days Ago
crafting_update -> Aux2
27 Days Ago
bees -> crafting_update
27 Days Ago
- Beehive trigger fix - More material changes
27 Days Ago
merge from sirenlight_culling_fix
27 Days Ago
crafting_update -> Aux2
27 Days Ago
bees -> crafting_update
27 Days Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
27 Days Ago
More circular test bee particles
27 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
27 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
27 Days Ago
Removed ItemInformationPanel.EligableForDisplay warning log
27 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
27 Days Ago
flameexplosive_effect_alignment_fixes -> main
27 Days Ago
Fixed Flame Explosive splash effect not listening to normal alignment
27 Days Ago
merge from horse2_fixes/handling
27 Days Ago
Fixed horse head motion going crazy at low framerates
27 Days Ago
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27 Days Ago
merge from horse2_fixes/handling
27 Days Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
27 Days Ago
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27 Days Ago
Fixed DLSS server compile errors
27 Days Ago
Merged DLSS/DLAA AMD crash fix into main
27 Days Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
27 Days Ago
tiger ledge attack reexport with no vertical movement
27 Days Ago
wip food anim events
27 Days Ago
Merge from fast_debug_draw (expand character set)
27 Days Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
27 Days Ago
Merge from main
27 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
27 Days Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
27 Days Ago
merge from main
27 Days Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
27 Days Ago
reverting flashbang anim controller change
27 Days Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
27 Days Ago
Adding first pass chicken reaction animation
27 Days Ago
merge from flamejet_optimisation