254,981 Commits over 3,990 Days - 2.66cph!

P
Yesterday
Merge from main
Leaderboard backup, run #17736
Yesterday
Disable spoiling on eggs
Yesterday
merge from fix_train_barricade_collision -> main
Yesterday
Added spoiled horse meat
Yesterday
Slightly adjust storage adaptor position on fridge
Yesterday
Fixed storage adaptor not working on fridges
Yesterday
Cooked chicken, raw and cooked human meat can all now expire
Yesterday
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
Yesterday
Root combiner network optims
Yesterday
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
Yesterday
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
Yesterday
Merge from petting_gesture_impl
Yesterday
Hook up new happy react animation
Yesterday
AND, OR, XOR: check flags changed before sending the flag network update
Yesterday
Merge from chicken_update
Yesterday
Call gesture, can no longer pet chickens if they are sleeping (it's rude to wake them up)
Yesterday
Merge from petting_gesture
Yesterday
Merge from main
Yesterday
Set trains to hit construction layer again so they can hit barricades
Yesterday
dirt materials
Yesterday
AND, OR, XOR switch network optim Replaced the full network updates for flags only
Yesterday
Disable stackable item support on rockets - the convar was already disabled but lets not forget this
Yesterday
merge from crafting_update -> aux2
Yesterday
merge from item_ownership -> crafting_update
Yesterday
Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`
Yesterday
Update phrases
Yesterday
Merge from tssaa_hires_screenshot_fix
Yesterday
Disable TSSAA during hi res screenshots, fall back to FXAA
Yesterday
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Yesterday
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Yesterday
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Yesterday
main -> vines
Yesterday
main -> Boomerang
Yesterday
siegeweapons_terrain_proxy_fix -> main
Yesterday
Attempt to fix some siege tower collision issues on terrain carving areas
Yesterday
merge from item_ownership -> crafting_update
Yesterday
crafting_update -> Aux2
Yesterday
bees -> crafting_update
Yesterday
Fixed some collision issues with the natural beehive
Yesterday
Actually change ownership to the newer protobuf ID since it's the newer one
Yesterday
Fix conflicting protobuf entity field ids
Yesterday
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Yesterday
Fix ItemModSwap after merge
Yesterday
Natural Beehives should spawn on oak_e
Yesterday
Deployed Beehive: - Reduced collider size - Recalculated bounds
Yesterday
merge from crafting_update -> item_ownership
Yesterday
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Yesterday
Reduce update rate when looking in a box
Yesterday
merge from main