161,149 Commits over 4,597 Days - 1.46cph!

3 Months Ago
medium wavy resize/compressed
3 Months Ago
add convar toggle to painting ui for the brush projection
3 Months Ago
crew cut texture resizes
3 Months Ago
midlengthstraight texture resizes
3 Months Ago
merge vehicle pooling fixes
3 Months Ago
long beard texture resizes
3 Months Ago
merge from flamethrower flame offset fix
3 Months Ago
fixed flamethrower 3p flame offset
3 Months Ago
some early returns and caching for performance
3 Months Ago
Initial Main Menu UI WIP
3 Months Ago
fix pumpkin carving double projections and alpha cutoff issue
3 Months Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
3 Months Ago
Fixed error with monument toggle switches
3 Months Ago
Merge from medical_honey_bandage
3 Months Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
3 Months Ago
add files missed in previous commit
3 Months Ago
First pass on showing brush outline while painting
3 Months Ago
beardLOD correct size import settings
3 Months Ago
merge from main
3 Months Ago
Added monument blockers to monuments
3 Months Ago
square steam images for all missing steam items
3 Months Ago
merge from fix_threaded_logs -> main
3 Months Ago
Update test list
3 Months Ago
3 Months Ago
merge from main -> fix_threaded_logs
3 Months Ago
Bridge greyboxes
3 Months Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
3 Months Ago
Remove hold to place
3 Months Ago
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3 Months Ago
Fence gate tweaks
3 Months Ago
adjusted minifridge.deployed prefab gibbable settings
3 Months Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
3 Months Ago
merge from texturecompression_pass_aug26
3 Months Ago
horse client pooling fixes
3 Months Ago
fix catapult loaded ammo pooling bug
3 Months Ago
reset heli rotor speed on init
3 Months Ago
clear the cached vehicle owner when a seat is pooled
3 Months Ago
Tugboat UI assets compression
3 Months Ago
Enabled compression and streaming on 18 charm textures
3 Months Ago
fix siege weapons not being reset properly
3 Months Ago
Fix wheel collider warnings
3 Months Ago
main -> character_customisation
3 Months Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
3 Months Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
3 Months Ago
merge from woodarmour_skinnable
3 Months Ago
updated workshop source wood armor hat with correct sharp edges version
3 Months Ago
merge from iconfonts_optims
3 Months Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
3 Months Ago
include ao
3 Months Ago
reset animators