256,044 Commits over 3,990 Days - 2.67cph!

2 Months Ago
SendRateMin/SendRateMax tweaks Tweak default encryption settings Tweak delta snapshot send mode This should have same treatment as SteamLobbySocket to be thread safe
2 Months Ago
Updated knights armour set LODs and icons
2 Months Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
2 Months Ago
Mossy variations of wood trims and logwood for jungle floors
2 Months Ago
Fix default menutip icon to the correct info icon.
2 Months Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
2 Months Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
2 Months Ago
Fix Shaders-Build.bat actually rebuilding all
2 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
2 Months Ago
Network Thread (#1748)
2 Months Ago
more weapon camera clipping fixes
2 Months Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
2 Months Ago
Move vfxcompile to c#
2 Months Ago
Start using EditorUtility.CompileShader
2 Months Ago
Error instead of warning, docs Fix loop
2 Months Ago
Merge from ai_wolf_iteration (significant optimization)
2 Months Ago
Fixed battering ram parenting trigger warnings
2 Months Ago
main -> 4ShotMiniCrossbow
2 Months Ago
Merge from main
2 Months Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
2 Months Ago
Texture updates Adding another female head seed
2 Months Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
2 Months Ago
Fix compile error
2 Months Ago
Shields 4k textures and materials for paddy
2 Months Ago
Comments
2 Months Ago
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2 Months Ago
Cleanup
2 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
2 Months Ago
Merge compile fix
2 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
2 Months Ago
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2 Months Ago
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2 Months Ago
Format these shader compile errors better so they don't start with a newline, so we can see them in our console Take CancellationTokens, do mat_reloadshaders automatically after a successful compile
2 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
2 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
2 Months Ago
Manifest
2 Months Ago
Codegen
2 Months Ago
Refactor output so we can deduplicate outputs from multiple combos
2 Months Ago
Merge from main, resolve conflicts.
2 Months Ago
Merge from main, resolve conflicts.
2 Months Ago
Cherrypick era convar after merge
2 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
2 Months Ago
merge from main -> primitive_gm
2 Months Ago
Codegen
2 Months Ago
merge from primitive
2 Months Ago
Manifest
2 Months Ago
Deleted unused battering ram door prefab and old ballista models
2 Months Ago
merge from main
2 Months Ago
merge from Medieval_Barricade
2 Months Ago
merge from ai_patrol_heli_opti