256,234 Commits over 4,018 Days - 2.66cph!

2 Months Ago
Rename param
2 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
2 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
2 Months Ago
- Ballista Guidemesh - Ballista Build Stages
2 Months Ago
Better catapult constructable colliders Tweaked bounds
2 Months Ago
Merge from quality
2 Months Ago
Merge from main
2 Months Ago
Fixed catapult server error
2 Months Ago
Fixed horse lootpanel max speed indicator
2 Months Ago
Fix some elements not allowed in brix
2 Months Ago
Add default widths for desktoponly, mobileonly Remove overflow-x: auto; from pagelayout - it stops sticky working Add TreeView component Api reference uses treeview sidebar
2 Months Ago
merge from fix-filterrichtext
2 Months Ago
merge from hot_air_balloon_unparent_noclip
2 Months Ago
merge from tutorial_island_fixes
2 Months Ago
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2 Months Ago
Leaderboard backup, run #16157
2 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
3 Months Ago
Greybox scene updated with poses
3 Months Ago
Pose backups
3 Months Ago
Codegen
3 Months Ago
Parent merge
3 Months Ago
Merge from primitive
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Transform copier script changes
3 Months Ago
Merge from zipline_dismount_angle
3 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Greybox scene update
3 Months Ago
Base player armour prefab (cine)
3 Months Ago
More dir changes
3 Months Ago
Dir changes, added armour materials
3 Months Ago
Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used
3 Months Ago
Knight armour merges
3 Months Ago
Merge from protobuf_osx_fix
3 Months Ago
Merge from fix_vending_multiplier_widget
3 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
3 Months Ago
Added generate.command so you can just double click rather than running terminal
3 Months Ago
Fixed protobufs not generating on OSX
3 Months Ago
Timeline updates + backups
3 Months Ago
Unsaved
3 Months Ago
Move materials script
3 Months Ago
Both wooden shields now use wooden impact pfx
3 Months Ago
Fixed "ent kill" commands affecting shields
3 Months Ago
Scene backups
3 Months Ago
Horse code cleanup Fixed handbrake not working properly
3 Months Ago
Use WorldTransform/LocalTransform
3 Months Ago
Allow for inner feathering for EnvmapProbe in UI, same defaults for hammer equivalents of this ggxcubemaphelper (cpu) is equivalent to cubemapper (gpu), increase sample count but use faster sampling and sample from first mip always https://i.imgur.com/5UuaG0b.mp4 Sample from mips again and decrease sample count to not be absurd for our budget
3 Months Ago
Leaderboard backup, run #16145