256,238 Commits over 4,018 Days - 2.66cph!

3 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
3 Months Ago
Fix parsing <see> with langword / href
3 Months Ago
merge from indirect instancing
3 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
3 Months Ago
Give some hitbox depth bias to capsule collider gizmo
3 Months Ago
vending_stats_fixes_2 -> main
3 Months Ago
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
3 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
3 Months Ago
Codegen
3 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
3 Months Ago
Update codegen exe (merged pooling -> optional field changes)
3 Months Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen. Merge branch 'master' into skip_optional_default_fields
3 Months Ago
Make comment more explicit
3 Months Ago
Further work on handling reload state with arrow persistence
3 Months Ago
Shadergraph: Fix preview ShowSkybox option
3 Months Ago
Fix SceneRenderingWidget not calling PreRender
3 Months Ago
Only add query flag is property was set to true - otherwise remove the query flag
3 Months Ago
Fixed battering ram using the wrong head health values
3 Months Ago
battering ram anim upodates
3 Months Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
3 Months Ago
Fix edge case when sorting nodes during validation Handle no primary output signal in IsSignalOutputChainSorted
3 Months Ago
3 Months Ago
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3 Months Ago
Fix merge error
3 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
3 Months Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
3 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
3 Months Ago
Ship the gfx folder in the correct depot, sigh
3 Months Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
3 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
3 Months Ago
Fixed Single Reload Finish -> idle transfer
3 Months Ago
Fixed deploy -> idle time
3 Months Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
3 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
3 Months Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
3 Months Ago
merge from primitive
3 Months Ago
This stuff shouldn't be public
3 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
3 Months Ago
Replace SetRoot call with MergeToPreserveExisting
3 Months Ago
Fix typo in comment
3 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
3 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
3 Months Ago
Merge from /indirect_instancing
3 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
3 Months Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
3 Months Ago
added ao map
3 Months Ago
converted f1 grenade to use specgloss
3 Months Ago
Battering ram scoop damage renderer
3 Months Ago
Autotile Example/Test Assets. Published Autotiling to sbox.game
3 Months Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed