255,042 Commits over 3,990 Days - 2.66cph!

Yesterday
Scientist Suits V4 rig
Yesterday
Compute uvs from params after scaling mesh
Yesterday
Don't rebuild mesh component if it's not active
Yesterday
Bugfix: ProfileBinViewer - fix callstack depth calculation - Also replace RadioBoxGroup for threads with a Dropdown - turns out 50 threads radio buttons don't vertically fit my monitor. Who knew. Hoping it's the same issue in the json exporter. Tests: Opened a debug snapshot from official server.
Yesterday
Move Enemy Rebel to Combine tab, add icon & localization Move ammo localizations to .properties Hammer preview for point_worldtext https://files.facepunch.com/rubat/2025/February21-1113-CrowdedFoxhound.jpg Newline support in point_worldtext Fixed Hammer breaking VMF files if they contain \n in keyvalue values New point_worldtext features Text spacing X/Y, orientation
Yesterday
viewmodel prefab updates
Yesterday
slight shift in torch trans y entity position
Yesterday
add tipalti service
Yesterday
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
Yesterday
Merge: from main Tests: none, no conflicts
Yesterday
Add warnings for invalid icons in Feed - should be able to track this down now Death messages are in everyone's console Add networkable version of suppressing pickup notices
Yesterday
Up the pitch of the grenade clang sound, lot better
Yesterday
Add trail to thrown hand grenade
Yesterday
merge from main
Yesterday
Missed some fields
Yesterday
IsBuildingBlockedByVehicle merge fix
Yesterday
Merge from app_skip_field
Yesterday
Fix compile (some fields got stomped because these weren't in sync)
Yesterday
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
Yesterday
added wooden_flooring_a https://files.facepunch.com/jason/1b2111b1/firefox_9cyHSIvkGY.jpg https://sbox.game/facepunch/woodenflooringa blends will come shortly
Yesterday
Merge from fast_debug_draw
Yesterday
merge from main
Yesterday
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
Yesterday
Updated Rust+ protos so they are compatible with other protobuf code generators
Yesterday
Merge from /main
Yesterday
Merge from /main
Yesterday
Beeswarm progress.
Yesterday
Beehive texture size / mat setting optimization.
Yesterday
Merge from /main
Yesterday
Change distance fade to fade to black instead of transparent, which was the original DDraw behavior.
Yesterday
Added missing changes to material variant that Unity didn't save for some damned reason.
Yesterday
merge from windmill_height_fix
Yesterday
Compile fix
Yesterday
Adding details to zigg bamboo stair piece
Yesterday
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server
Yesterday
merge from crafting_update -> aux2
Yesterday
Update manifest
Yesterday
merge from windmill_height_fix
Yesterday
Bugfix: CollectionUtil.SortInplace now correctly sorts - Also renamed these utils as previous names were confusing Tests: ran the old + new unit tests - all pass
Yesterday
Update: Adding unit tests for CollectionUtil Discovered that my SortInplace is borked, so I'll fix it in the next update. Tests: ran the new unit tests
Yesterday
Prefab cleanup, minor optims and stripping client stuff from server
Yesterday
Various cleanups and fixes: - Add InstancedDebugDraw properly to the Main Camera Prefab instead of adding it from code. - Remove FastDebugLine from always included shaders, utilising shader variant stripping. - Add material(s) to ensure line shader is included in builds. - Work around Unity quirk: Can't set shader commands from material property blocks. - Add a define to avoid matrix packing for easily confused GPU drivers. - Clean up shader properties and exposed the actual distance for distance fade. - Expose _Color, _LineWidth, _DistanceFade and _TransformType for potential use without instancing.
Yesterday
merge from cookingv2 -> crafting_update
Yesterday
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
Yesterday
Imported Bee Grenade World Model Updated Bee Grenade View Model
Yesterday
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
Yesterday
Hornet gun tweaks (fire rate 0.15 -> 0.35), can hold left mouse to fire, turbo mode (0.15 -> 0.2)
Yesterday
Updated and Imporved Bee Grenade Textures
Yesterday
Replace Time.Now usage with GameManager.TimeSinceStartup Stashed because this doesn't work, it's a GameObjectSystem and you can't sync stuff - Needs more thought whether or not this is a good direction or not
Yesterday
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states