137,839 Commits over 4,324 Days - 1.33cph!

Ensure region sorting button uses the correct background
Today
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
server_browser_ping_removal -> main
Today
Remove DeveloperOnly restriction from Indirect Instancing Convars
Today
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Today
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
Missed file
Today
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
Today
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
Today
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
Today
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Today
Remove the export to console option as it's no longer useful. Improved button description.
Today
merge from testrunner_editor
Today
Restored TestRedirects
Today
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
Today
merge from naval_update/io_boats
Today
Plant pot deployable on boats
Today
Better checks for IO entities not sharing the same root parent
Today
Add an assertion when trying to update visibility while jobs are running
Today
Fix assertion triggered when another player uses a telephone
Today
updated ballista ik hand positions
Today
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
Today
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
Today
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
Today
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
Today
Fixed ioentity.allow_on_boats convar including Signage
Today
Paintable reactive target deployable on boats
Today
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
Today
merge from main
Today
merge from testrunner_editor
Today
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
Today
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Today
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Today
Quick stability hack for testing
Today
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
Today
Flagged all the prefab tests as TestMethodEditor
Today
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Suggested simplifications for performance capture
Yesterday
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
Yesterday
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
Yesterday
Deleting old armoured ladder hatch folder
Yesterday
Adding missing anim controller file for armoured ladder hatch
Yesterday
Handle damage redirect for boat specific deployables.
Yesterday
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
Yesterday
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
Yesterday
Merge from naval_update