131,525 Commits over 4,232 Days - 1.29cph!

3 Days Ago
redesigned commands panel
3 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
4 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
4 Days Ago
Server compile fix
4 Days Ago
Fixed the alignment and size of all the tropical island map markers
4 Days Ago
Fix server build
4 Days Ago
Remove IBatchingToggle from InstancedLODComponent
4 Days Ago
Fix electric windmill animation
4 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
4 Days Ago
.asset files
4 Days Ago
Update manifest
4 Days Ago
.meta files after generating manifest
4 Days Ago
Prefabs after generating manifest
4 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
4 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
4 Days Ago
Cherrypick CS 136987 (stop generating lighting)
4 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
4 Days Ago
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4 Days Ago
hero_title_change -> main
4 Days Ago
Topology WIP & related
4 Days Ago
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4 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
4 Days Ago
Material & SceneTemplateSettings.json keep getting generated
4 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
4 Days Ago
Fix async pool refill not tracking refilled count
4 Days Ago
Final sculpts
4 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
4 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
4 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
4 Days Ago
Restored drag and dropped items spawning in the overlay canvas
4 Days Ago
Restored blur when F1 menu is open
4 Days Ago
Scene backup
4 Days Ago
Swapped 'view in store' to 'view'
4 Days Ago
better shutters animation
4 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
4 Days Ago
Server admin tab layout changes to match the design
4 Days Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
4 Days Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
4 Days Ago
Added special spawn point options per skinnable
4 Days Ago
text desc update
4 Days Ago
manifest
4 Days Ago
hackweek curtain files and setup
4 Days Ago
basic shutter anim
4 Days Ago
Compile fixes
4 Days Ago
hackweek workshop scene wip
4 Days Ago
Fixed UI_DeveloperTools tab opening issues
4 Days Ago
merge from tmp_generatecaretnre_fix
4 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
4 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
4 Days Ago
merge from store_fixes