135,805 Commits over 4,293 Days - 1.32cph!

Yesterday
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Yesterday
Localized the boat building UI Disable tooltip when empty
Yesterday
fix ornate frame label placement
Yesterday
Bunch more wip/experiments
Yesterday
Paintable Reactive Target - Updated textures
Yesterday
merge from artist_pack_dlc
Yesterday
merge from naval_update
Yesterday
Fixed the microscopic ghost ship map markers
Yesterday
sulfur box append to adaptor allow collision group
Yesterday
ran manifest, icon manifest and localization
Yesterday
sulfur box prefab and item setup
Yesterday
sulfur box greybox
Yesterday
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Yesterday
merge from naval_update
Yesterday
Fixed deep sea water height not initialized to SeaFloorDepth
Yesterday
Updated skins
Yesterday
spinner_wheel standard material test - no painting
Yesterday
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Yesterday
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Yesterday
Paintball Gun - added ammo box
Yesterday
merge from artist_pack_dlc
Yesterday
Paintable reactive target is now a redirect skin of the reactive target
Yesterday
Merge from parent
Yesterday
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Yesterday
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
Yesterday
set paintable resolution on paintable window again
2 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
2 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
2 Days Ago
removed medium frames from craftable and set to hidden
2 Days Ago
pt_boat_turret_fixes -> main
2 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
2 Days Ago
made medium frames hidden and uncraftable
2 Days Ago
Merge from parent
2 Days Ago
added storm hull creaks audio stings to the ghostships
2 Days Ago
Profile save
2 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
2 Days Ago
window.paintable.skin icon
2 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
2 Days Ago
moved artist canvas folder to artist_dlc folder
2 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
2 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
2 Days Ago
main -> pt_boat_turret_fixes
2 Days Ago
artist canvas set up large vehicle on sockets and ground watch
2 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
2 Days Ago
Merge from naval_update
2 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
2 Days Ago
Paintball splats & colours.
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player