136,343 Commits over 4,293 Days - 1.32cph!

Yesterday
Merge: from main
Yesterday
pt boat engine audio loop tweaks
Yesterday
Fix issues with clearing missions when resetting player state
Yesterday
Another attempt at fixing npcs going through tropical ruins doors
Yesterday
merge back updated tropical1
Yesterday
Adding v4 fall anim
Yesterday
Added additional data to the shadow preset performance results
Yesterday
fix balloon LOD not dynamic (text disappearing on boats)
Yesterday
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
Yesterday
3p handcuff captive holdtype override controller and anims updated
Yesterday
Adding v4 door kick anim
Yesterday
Rebake trop1
Yesterday
merge from naval_update
Yesterday
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Yesterday
Adding mixamo to v4 anim transfers
Yesterday
Fix some traces not being added in the correct category of the npc visual debugger
Yesterday
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
Yesterday
Codegen
Yesterday
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
Yesterday
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
Yesterday
merge from main -> mortar_prototype
Yesterday
added new pickup sound for coconut
Yesterday
Skip food detection on scientists
Yesterday
Shader preset balancing pass
Yesterday
Subtract 141985 (merge from client_parenting_callback_fix)
Yesterday
Merge from naval_update
Yesterday
Rename a cannon collider to fix duplicate warning
Yesterday
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Yesterday
Merge from naval_update
Yesterday
Merge from deesea_alarm_component_remove
Yesterday
Commit dev.sand.mat because it's always popping up
Yesterday
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
Yesterday
main gesture set and rps anim updates
Yesterday
Merge from analytics_warning_fix
Yesterday
Fix unreachable code causing compiler warning in AnalyticsManager
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
2 Days Ago
Merge from main
2 Days Ago
Updating skinning for horse costume
2 Days Ago
merge from non_convex_col_cleanup
2 Days Ago
added comment comp to sign
2 Days Ago
large banner sign pole as convex hull set
2 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
2 Days Ago
Fix a log message
2 Days Ago
Merge from main
2 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
2 Days Ago
merge from main
2 Days Ago
merge from indirect_instancing
2 Days Ago
rebase on /main