140,021 Commits over 4,352 Days - 1.34cph!
Merge from s2p_particle_flatten_fix
moved packet AddReference
WIP decals on rentable kiosk D, E, F (cont)
Fix for Visual and collider gap on Armored triangle hatch
Restore loadout save button
edited anim controller and latest m16a2 anims exported
Clean: get rid of handwritten UpdateSubs_AsyncState state machine
Tests: unit tests
Updated Foldable Table Prop Model to fix shading error
Updated Foldable Table Prop Texture to 512 instead of 1024
- cap console ui refresh
- add fast paths to text buffer
- optimize autocomplete
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fixed offset holstered wooden shields
fixed offset piano sitting mount
fixed offset obsidian knife
fixed offset frontier hatchet holster position
Add crafting speed test item
Removed some mockup prefabs
Fixing bunny suit female A not having skeletonSkin script
put back some greybox materials on the apartment building interiors for readability
skybox_slider_fix -> main
Fix skybox slider not working in workshop editor
First pass on disconnected navmeshes (eg tropical islands)
Updated Camping Cooker Textures
set most weapons to 0.75 charm scale
some polish on the base of the building and other bits
Show workbench loot panel slots.
Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench.
Base "apply to crafted item" functionality.
Added test item.
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
merge from waterwheel_deployable
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs
Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done
Tests: craggy in editor with jobs 3
loading_screen_fixes -> main
- Fix loading screen constantly disabling itself
- Removed old loading screen
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
Added Foldable Table Prop Textures, Models, Collider, LODS
Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
Updated WebSocketSharp to not mutate packet data
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks
- added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3
Positive experiemnt, can get rid of the hand-rolled state machine and use async-await.
Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
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updated faberge egg anims & controller
merge from deployvolumes_fixes