135,263 Commits over 4,293 Days - 1.31cph!

3 Days Ago
merge from main
3 Days Ago
Updated model and textures for stone component box
3 Days Ago
wood box matrix dressing and lods, prefab updated, icon updated, item updated, localization updated.
3 Days Ago
- Updated the shadow settings to be set directly via the UI_SettingsTweakShadowPreset when the graphicssettings.shadowqualitypreset ConVar changes. - Made shadow related ConVars, other than the graphicssettings.shadowqualitypreset, developer only, as these should now only be set via the shadow quality presets. - Updated the presvious graphics.shadowquality ConVar name to graphics.shadowfilteringquality, as it controls the PCSS filtering quality of the shadows rather than the overall quality.
3 Days Ago
Tests: OcclusionGroupTests - update expectations of all tests around newLogic and Asleep players This is currently catching a bug, so will need to fix later, after I sort the oldLogic failures next Tests: ran all unit tests, 22/226 failing
3 Days Ago
fixed crickets ambience list to work with specific times
3 Days Ago
Bugfix: OcclusionGroupTests - hookup serverMgr to Network.Server - clarified expectatios for TestVisibilityNear, will need to do more of it for sleepers They were unlinked, sso player's weren't fully transitioning to the sleeper state (no subscriber, no connection), letting more tests pass than expected Tests: ran unit tests, 23/226 fails, old logic started to fail as well
3 Days Ago
Picture frames - fixed shutter materials for scrap frames
3 Days Ago
Tests: OcclusionGroupTests - Asleep players are now disconnected-asleep (no subscriber, no connection) Tests: ran unit tests, this fails 11/226 cases, all on new logic side
3 Days Ago
Tests: OcclusionGroupTests - new TestVisibilityAfterMovingToOutside (32) All simple cases covered, except for using actual sleepers. Next change will likely break a bunch of tests Tests: ran unit tests
3 Days Ago
merge from SKS_worldlodsupdate (140946)
3 Days Ago
Debug drawing
3 Days Ago
wood box prefabs updated
3 Days Ago
wood box corpse
3 Days Ago
wood box lods and gibs
3 Days Ago
Merge from naval_update
3 Days Ago
merge from main
3 Days Ago
Added initial shadow presets
3 Days Ago
Merge from naval_update
4 Days Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
4 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
4 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
4 Days Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
4 Days Ago
add underwater fog blending for tropical shores in deep sea
4 Days Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
4 Days Ago
Merge from main
4 Days Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
4 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
4 Days Ago
Picture frames - reverted light up frames to correct material
4 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
4 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
Fixed a crash with running "+showbudget" on srcds Add type checking to Entity:PhysicsInitConvex second arg Fixed some potentially crashy issues Merged Pull Requests * Don't reset Player Counts on serverside Lua Refresh of Sandbox-derived gamemodes * Micro optimization for sql.QueryValue * TTT: Fix auto weapon spawning on non-TTT maps Fixed smscorch2_subrect.vmt having wrong texture offset
4 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
4 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
4 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
4 Days Ago
Post merge fixes
4 Days Ago
Add finished check
4 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
4 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
4 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
4 Days Ago
Attach cannon ball to hands when reloading cannons.
4 Days Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud
4 Days Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command