144,119 Commits over 4,413 Days - 1.36cph!

Yesterday
update export with fix's to IK positions
Yesterday
Adding extra mortar anim for sweep and reload attack at 00
Yesterday
empty_country_fix -> main
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Fix countries not being shown in the drop down country selection window
Yesterday
merge from rfreceiver_modding_fix
Yesterday
Fixed duped packs in the steam inventory menu if purchased when the game was closed
Yesterday
merge from steaminventory_newitem
Yesterday
merge from main
Yesterday
mortar projectile flight sound implementation
Yesterday
Fix shop name input being at a weird position when opening the dialog window
Yesterday
Ensure 'remove all' popup closes if you disconenct
Yesterday
Support UI popup with empty string titles
Yesterday
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit
Yesterday
Fix dodgy shadow on apply, modify and discard buttons
Yesterday
Fix broken open transition
Yesterday
Add debug output to VPC warning
Yesterday
empty_country_list_fix -> main
Yesterday
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
Yesterday
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Yesterday
Fix MacOS not rebuilding VPC
Yesterday
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Yesterday
Merge some changes from main * VPC change, minor VPC script changes * Fixed tier1, tier0 exclude VPCs causing warnings during project gen
Yesterday
merge from efficiency_desc
Yesterday
Efficiency upgrade description change, on the right branch this time
Yesterday
Fixed not being able to connect a wire to a door controller when the door is open
Yesterday
Subtract new navmesh
Yesterday
Readd god rock & anvil rock to craggy
Yesterday
Fixed efficiency description to a generic now that it includes explosives /satchels
Yesterday
Codegen
Yesterday
merge from computer_io_no_passthrough (very minor, parameter change only)
Yesterday
remove computer station passthrough, slightly move input plug to line up better with model
Yesterday
Reapply Antihack.cs #if SERVER changes
Yesterday
merge from main -> fix_foundation_clipping_rocks
Yesterday
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
Yesterday
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
Yesterday
Fixed barrels and shelves showing the new hidden base redirect item in store pages
Yesterday
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Yesterday
Fixed the mess with ice throne showing as Ice King Pack
Yesterday
merge from storepage_abyss_fix
Yesterday
merge from storepage_frontier_fix
Yesterday
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
Yesterday
Various kiosk fixes
Yesterday
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Yesterday
Kiosk lighting
Yesterday
increase max player sprinkle
Yesterday
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
Yesterday
Final volume checks
Yesterday
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Yesterday
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)