132,057 Commits over 4,232 Days - 1.30cph!

Yesterday
removed wind effect from single vert on sails hand crank
Yesterday
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
Yesterday
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Yesterday
merge from main
Yesterday
merge from space_station_building_skin
Yesterday
Space station building skin added to upgrade_radius commands
Yesterday
Merge from parent
Yesterday
merge from birthday2025
Yesterday
merge from spinnerfixes
Yesterday
merge from fix_extra_autoswitching_log
Yesterday
merge from applygenes_command
Yesterday
merge from vending_mapmarker_close
Yesterday
merge from spawn_all_deployables_shelter_fix
Yesterday
Merge from foliage_displacement_fix
Yesterday
Use OverrideMaxHealth instead of SetMaxHealth for boat
Yesterday
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
Yesterday
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
Yesterday
Check for valid material before submitting a draw call
Yesterday
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Yesterday
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
Yesterday
LCD display & FX.
Yesterday
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
Yesterday
Fix fuel check not working
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Power off the sails and engines on a boat when editing
Yesterday
Fixed being able to deploy boat station through world layer (icebergs mostly)
Yesterday
scientist_boat_ai -> naval_update
Yesterday
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
Yesterday
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
Yesterday
Don't show cannon health bar if mounted
Yesterday
Cannon set condition from health on pickup
Yesterday
Mark sails as orange on the deploy guide if they are going to be blocked
Yesterday
ghost ship ambient sounds and reverb zones
Yesterday
Recursion fix (woops)
Yesterday
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
Yesterday
scientist_boat_ai -> naval_update
Yesterday
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
Yesterday
Fixed small ramp not cancelling animation when colliding with a player boat
Yesterday
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
Yesterday
building planner rolled out mesh for 3p view
Yesterday
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Yesterday
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Yesterday
Add tracer effects to Shotgun/Annabelle fired by NPCs Fixed rapidly loading models (dupes) affecting model translucency flags * Models now consistently get their translucency/twopass flags set, regardless of when they are loaded. Previously It was that opaque materials would be detected as translucent due to previous rendering operations, causing models to have wrong flags for the entire play session, and differ between play sessions. Try to occasionally compact pending sounds vector * Instead of waiting for player to disconnect, try to compact the queued sounds vector after they are sent out. Clear m_CompensatedEntities of invalid entities every second * To prevent server crash in highly unlikely scenario of nobody shooting a gun for centuries in the server
Yesterday
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Yesterday
very wip test
Yesterday
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Yesterday
santa_prop(scientist) repose
Yesterday
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Yesterday
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Yesterday
Missed file