137,285 Commits over 4,324 Days - 1.32cph!

Yesterday
Added multi selection in the node graph
Yesterday
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
Yesterday
Yesterday
Can now Tee-Off from the Tee
Yesterday
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
Yesterday
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
Yesterday
golf tee dressing
Yesterday
Make jump/land sounds play for non local players * Also made Player:PlayStepSound volume argument default to 1 * Fixes Player:PlayStepSound not really doing anything in multiplayer Added game.Get3DSkyboxInfo Returns table with "origin" and "scale" keys. No function arguments. Send replicated convars in batches of 128 * This fixes an overflow/network channel corruption issue on server join when the server tries to send over 255 replicated convars to the client. Remove some unused stuff * Removes CRC calc for game_sounds_manifest.txt loading, since the CRC is never used. * Removes CGarrysMod::SetupSoundsManifest Reload soundscripts when games are mounted * This fixes no voice lines playing in Half-Life 2 maps when the game was started without HL2 mounted, and then HL2 is mounted. Minor cleanups in multiplayer animstate * Make flDeadtime in prediction use correct data type * Removed a bunch of unused fields in MultiPlayerPoseData_t * Reduce amount of LookupPoseParameter calls
Yesterday
- Fixed swap to driver popup not working
Yesterday
Create item for golf hole bucket - can now place it
Yesterday
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
2 Days Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
2 Days Ago
ao tweaks
2 Days Ago
deployable golf tee initial setup
2 Days Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
2 Days Ago
Show phrase when swapping golf club type
2 Days Ago
Ensure mountable dies when dismounting from a ball
2 Days Ago
Missed file
2 Days Ago
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
2 Days Ago
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2 Days Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
2 Days Ago
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
2 Days Ago
Set power node fixes
2 Days Ago
Data cable icon updated
2 Days Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
2 Days Ago
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
2 Days Ago
Add TriggerParent
2 Days Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
2 Days Ago
reduced size of cable heads in the viewmodel
2 Days Ago
set up 3p data cable
2 Days Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
2 Days Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
2 Days Ago
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2 Days Ago
Biome experiments / backup
2 Days Ago
data cable viewmodel setup, model name changes
2 Days Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
2 Days Ago
Add sockets for doors and a window to the trailer
2 Days Ago
- New Iron position - New Driver position - Better hand IK positions
2 Days Ago
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
2 Days Ago
Codegen
2 Days Ago
Scale trailer hackweek entity by 2.5x
2 Days Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
2 Days Ago
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms
2 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
2 Days Ago
exported golf swing anims
2 Days Ago
2 Days Ago
Plugged the viewmodel prefab in
2 Days Ago
Folder cleanup
2 Days Ago
Fix clientside golf ball being returned to the server
2 Days Ago
Data cable world model and view model prefabs. Assigned new world model to item.