133,593 Commits over 4,262 Days - 1.31cph!

Today
Add modified script for generating a list of Job Safe Unity APIs.
Merge from main
Yesterday
merge from parent
Yesterday
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
Yesterday
main -> network_profiler
Yesterday
ScientistBoatOilrigManager: Fix collection was modified error.
Yesterday
Glow eyes repose - added new mesh for the glowing eyes
Yesterday
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
Yesterday
Snowman Helmet reposed
Yesterday
Allow wooden barricades in the deep sea
Yesterday
merge from spacestation_storepages
Yesterday
Updated space LR and space station store pages: added branding and updated media
Yesterday
M92 block out animations added and animator updated with speeds changed to 1
Yesterday
Santa hat repose
Yesterday
Boat building UI toggles its canvas when not visible
Yesterday
merge from main
Yesterday
merge from event_canvases_fix
Yesterday
Fixed halloween and easter event canvases being enabled at all time
Yesterday
Adding viewmodel rig for new m92 refresh model
Yesterday
merge from naval_update
Yesterday
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
Yesterday
wallpaper.tool entity edited. uses r prop instead of r hand
Yesterday
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
Yesterday
port PostOpaqueDepth to RRP, prerequisite for water
Yesterday
Fix 2 NREs with Indirect Instancing enabled
Yesterday
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
Yesterday
Fix cell mesh sizes at each LOD
Yesterday
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
Yesterday
merge from space_station_weapon_skin
Yesterday
Corrected material merge fuckery
Yesterday
merge from space_station_weapon_skin
Yesterday
Cherrypick 139255
Yesterday
merge from spacestation_storepages
Yesterday
Added space station building skin store media
Yesterday
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
Yesterday
Merge from farm_plant_respawn_fix
Yesterday
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
Yesterday
Frankenstein monster 1&2 repose
Yesterday
Further fixes to make sleeping bags work with steam nicknams
Yesterday
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
Yesterday
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
Yesterday
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
Yesterday
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Yesterday
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Yesterday
Fix new scientists having visible healthbar unlike old ones
Yesterday
Some minor changes from TF2 SDK * net_graph lerp * debug builds related change * vgui buildmode fix Update SSE math from TF2 SDK * Just a preventative measure against improper usage of LoadAlignedSIMD Some more TF2 SDK changes * TextImage::GetText fix * scaled physics and saverestore fix * dynamic shadow poke-thru fix Fix some crashy issues Rework internals of Player.Kick and game.KickID * They are now consistent with each other. Replace " with ', trim the command to 511 chars, apply newline at the end. Fix an issue with CBasePlayer::Kick
Yesterday
add subtype to darts, revert attempt to change amount text component to RustText
Yesterday
Bespoke skinviewer lighting rig for the space LR-300
Yesterday
Added Space LR-300 store page media Updated description
Yesterday
Egg suit reposed