140,447 Commits over 4,352 Days - 1.34cph!

Updated silly horse mask Reverted prefabs to older versions and rebound bone array
Today
v4 pie animation set up
Today
Shush animation update and audiio fix
Today
Console auto complete is now anchored to the input field, fixes issues when changing game view size
Today
console.clear and console.copy work with the new console
Today
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
Today
Console localization bits, fixed slight scrollbar layout issues
Today
More localization
Today
Made system info row copyable as well
Today
Made all data row clickable, copies the content to the clipboard
Today
Admin UI localization pass + some minor layout fixes
Today
Fix NREs in terrain commands
Today
Initial shadow map caching setup
Today
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
Today
Show player health as int in the admin tab
Today
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
Today
Added something for when you dont have any loadouts or copy paste files
Today
merged main -> rust_relay_server
Today
merge from new_console-ui
Today
Fixed quick join text flex settings
Today
Auto init the server tab for admins so you can't see the placeholder data
Today
Merge from improved_network_groups
Today
Merge from main
new_console-ui -> main
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
new_console-ui -> main
Use cached command for command list buttons. Fixes highlighted text not working
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
new_console-ui -> main
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
Today
Merge from demo_shot_track_dubbing
Remove extra error log
Today
Split position/rotation tracks into two again
Today
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
Today
fix missing functions in Wind.cginc
Today
merge from new_console-ui
Today
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
Today
Cinemachine compile fixes
Today
merge from main
Today
Phrases
Today
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Today
merge from main
Today
merge from render_pipeline_testing
Today
qa island thing
Today
fixes, add missing components to some scenes
reduce error fade duration to 1 second
new_console-ui -> main
- Remove hover to preview - Make default values green again
Today
Merge from demo_shot_track_dubbing
Today
Merge from main