133,035 Commits over 4,262 Days - 1.30cph!

2 Days Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
2 Days Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
2 Days Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
2 Days Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
2 Days Ago
merge from main/naval_update
2 Days Ago
2 Days Ago
Reasign sound class to 50call sound and change pitch on loot storage
2 Days Ago
merge from main/naval_update
2 Days Ago
Swimwear_03 reposed
2 Days Ago
Missed tape on canvas M
2 Days Ago
Mat instancing for tropical foliage. (Respecting auto-change)
2 Days Ago
Full spawns on 4
2 Days Ago
merge from space_station_weapon_skin
2 Days Ago
fixed wrong description on LR300 and space station LR300
2 Days Ago
Fixed sulfur on 3.
2 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
2 Days Ago
Test saves
2 Days Ago
Island 4 initial spawner setup and deep sea script.
2 Days Ago
HeadsetCap and NightVisionGoogles repose
2 Days Ago
Unsaved
2 Days Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
2 Days Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
2 Days Ago
Reassign audio lists and removing a sound from the walkway prefab
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
Fixed dock spawner on 2. Added spawns to 3.
3 Days Ago
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
3 Days Ago
Tropical1 terrain colliders are now on the terrain layer
3 Days Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
3 Days Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
3 Days Ago
glass material and texture tweaks
3 Days Ago
Adding more 3p anim transfers to v4 rig
3 Days Ago
attachment updates
3 Days Ago
hacked the viewmodel to view materials
3 Days Ago
Paintball Gun - Switch to metalness shader in transparent part
3 Days Ago
Pre ruin sculpt.
3 Days Ago
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3 Days Ago
Fixed C height offset.
3 Days Ago
Allow multiple animation event receivers to receive events on viewmodels
3 Days Ago
Paintball Gun - Texture update
3 Days Ago
slight edit to vm lr300 space gun reload anim
3 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
3 Days Ago
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3 Days Ago
Hide Skirt repose
3 Days Ago
3 Days Ago
Hide and disable boat ladder
3 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)