193,684 Commits over 4,079 Days - 1.98cph!

Yesterday
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
Yesterday
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Yesterday
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Yesterday
merge from oldhorse_purge
Yesterday
Removed old horse protobuf
Yesterday
merge from main
Yesterday
Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
Yesterday
Merge from industrial_perf_improvements
Yesterday
Some server industrial conveyor performance improvements -Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing -Compare slots by item id rather than object comparer -maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12) These changes take a problematic conveyor configuration from 670ms to 12ms processing time
Yesterday
Track total possible instance count and recreate buffer if required
Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from main
Yesterday
Fixed floating rock_formation_g on some seeds
2 Days Ago
Update: initial work on parallelizing prefab loading during editor procgen Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later. Tests: ran it once, got some telemetry, but already certain it's wrong.
2 Days Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
2 Days Ago
Fix compile error
2 Days Ago
Minor cleanups Disable setting cl_timeout to 45 on load that never worked before Add one more Lua backdoor URL Fix double clicks not invoking VGUIMousePressAllowed Minor whitespace cleanup
2 Days Ago
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
2 Days Ago
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2 Days Ago
Added test ceiling and floor wallpapers
2 Days Ago
Minor cleanup Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients Fix console spam about sprite orientation when the material is missing Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs cl_timeout - remove upper limit, unblock, and dont save Fix compile error Added -mountcfgfile launch parameter Block .vdf and specific .cfg files from file library Minor cleanup Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
2 Days Ago
Minor cleanups Added -mountcfgfile launch parameter Block .vdf and specific .cfg files from file library Minor cleanup Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
2 Days Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
2 Days Ago
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
2 Days Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
2 Days Ago
Store page UI content blocks
2 Days Ago
Undo extra debug stuff
2 Days Ago
This likely fixes the Linux mapload crash (and possibly others)
2 Days Ago
set hat.miner material to specular setup
2 Days Ago
Trying to understand why this code causes issues on Linux only
2 Days Ago
Deafening dart - mutes all audio for 10 seconds
2 Days Ago
Functional command block deployable
2 Days Ago
changed f1 grenade to use specular material setup instead of standard
2 Days Ago
Confusion dart: reverses movement controls and swaps jump/crouch.
2 Days Ago
merge from laserdetector_fixes
2 Days Ago
Fixed detection not working when deployed on foundations and frames
2 Days Ago
merge from bloodunfuckery
2 Days Ago
merge from vm_cam_convar_removal
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Added a rotating platform you can deploy items on, rotates 180 degrees when powered
2 Days Ago
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2 Days Ago
merge from item_take_split_fix
2 Days Ago
merge from hatch_water_volume_fix
2 Days Ago
merge from su_reskin
2 Days Ago
merge from jungle_transport
2 Days Ago
Modular cars and push bikes now spawn in jungle biome
2 Days Ago
Change detail metallic map to better match the blend2x mode paradigm