136,563 Commits over 4,324 Days - 1.32cph!

Yesterday
Slight reduction
Yesterday
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Yesterday
Increase front turret rotate speed by 200 units
Yesterday
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Yesterday
Refactor Easel LOS checks
Yesterday
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Yesterday
Shorten time to first LOS check
Yesterday
Update to Easel LOS, now checks deployable layer
Yesterday
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
Yesterday
set paintable reactive target culling distance to 100 from 35
Yesterday
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
Yesterday
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
Yesterday
reduce paintball gun attack/impact volume a little bit
Yesterday
merge from artistpack_storepage
Yesterday
apartments greybox progress, furnished with some readily available props and deployables for now
Yesterday
scene backup
Yesterday
compile fix
Yesterday
merge from print_speed -> main
Yesterday
update easel LOS from shelf
Yesterday
Added `printspeed` command to help measuring boat speed
Yesterday
Extra LOS checks for easels being blocked by deployables
Yesterday
merge from naval_update
Yesterday
Merge from boat_dmg
Yesterday
More fixes and damage consistency
Yesterday
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Yesterday
Collider fix for paintable reactive target
Yesterday
Fix reactive target being lowered after network range re-enter
Yesterday
Added artist pack showcase
Yesterday
Merge from main
Yesterday
Added sign to kiosk F blockout
Yesterday
kiosk B block in. plywood, glass and corrugated metal textures added.
Yesterday
Fix compile error
Yesterday
Fix issues with paintball overalls not always updating colour on the viewmodel arms
Yesterday
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
Yesterday
toggle-abble shutters for rentable kiosk F blockout
Yesterday
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
Yesterday
banner large - fixed layers and physics mats
Yesterday
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
Yesterday
Added artist pack store page
Yesterday
Silly dance anim update
Yesterday
Gesture animation updates
Yesterday
fix camera not resetting in painting menu
Yesterday
Fix rear turret using the wrong forward direction when shooting
Yesterday
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
Yesterday
wood shutters - assigned correct physics mat
Yesterday
easel - assigned correct physics mat
Yesterday
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
Yesterday
placeholder signage and decal atlas + material
Yesterday
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
Yesterday
Merge from main