255,024 Commits over 3,990 Days - 2.66cph!

Yesterday
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Yesterday
Resetstate now clears all player modifiers
Yesterday
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Yesterday
Crowbars don't pass hitboxes (so no headshot damage multiplier) Damage reduction if spamming with the crowbar
Yesterday
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Yesterday
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Yesterday
Don't try to do killfeed on dedicated server Discard ThrowProjectile if the player's already dead
Yesterday
merge from main
Yesterday
Merge from cookingv2
Yesterday
Fix plant pots gibbing when harvesting plants.
Yesterday
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
Yesterday
Add m700 sight to its viewmodel
Yesterday
Water depth gauge art and prefabs for measuring the depth of my tears.
Yesterday
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
Yesterday
Movement roll is disabled if view bobbing setting is false
Yesterday
merge from client_copy_paste -> main (update manifest)
Yesterday
Update manifest
Yesterday
merge from crafting_update
Yesterday
Codegen protobuf
Yesterday
Server/Lobby Data, Hostname / ServerName Changes, etc (#1827) Exposes: * Networking.ServerName * Networking.MapName * Networking.SetData * Networking.GetData
Yesterday
Fix naming of internal DedicatedServer method
Yesterday
merge from client_copy_paste -> main
Yesterday
merge from crafting_update
Yesterday
Support ViewModel aim_pitch_inertia and aim_yaw_inertia properties
Yesterday
Fix mistake in Networking.CreateLobby - return early again if IsActive Rename to Networking.SetData/GetData. Make Networking.Metadata internal, it wasn't supposed to be exposed. Add some extra documentation to Networking.SetData. Change terminology elsewhere to match Add support for map name - but have the setter internal now, keep it set automatically - remove old HostInfo that previously handled it so we dont have two different systems for this kind of thing
Yesterday
Special formatting for horse gallop speed mod
Yesterday
bees -> crafting_update
Yesterday
Reduced plant pot water saturation from 9000 to 1000
Yesterday
Eeating wheat now gives wheat seeds instead of corn seeds.
Yesterday
Remove accidental blueprint component from pies
Yesterday
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
Yesterday
env volumes tweak, darker S2P
Yesterday
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
Yesterday
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Yesterday
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
Yesterday
Fix compile errors due to CLIENT and SERVER
Yesterday
Merge from cookingv2
Yesterday
Remove "Eat" UI option for pies
Yesterday
Fixed Chicken Material not being double sided and updates textures
Yesterday
Protect against feed error
Yesterday
Fixed NRE if win detection happens on an empty dedicated server
Yesterday
Fix poolable error on natural beehive
Yesterday
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
Yesterday
Fix message service not sending properly
Yesterday
Update services Fixed achievement popup not playing Listen for account changes and update, should fix having to restart to detect new orgs, or being deleted from org
Yesterday
crafting_update -> Aux2
Yesterday
Removed debug log when setting the duration of a Timer Switch
Yesterday
main -> boomerang