143,194 Commits over 4,383 Days - 1.36cph!

Today
Fix impact effect / stringpool warning spam issues
Today
Disable static prop physics scaling for this beta * This vphysics version really doesn't work well Remove duplicate m_flTimeWeaponIdle in prediction table Remove obsolete strings from garrysmod_english.txt Minor cleanup Limit render.ModelMaterialOverride to non depth passes * render.ModelMaterialOverride will no longer override current override type Fixed prop spawn effect in depth pass with parented props * bonemerged weapons on NPCs was breaking depth pass Fix DrawModel call arguments in base game Lua code * Nextbots, SNPCs, TTT SENTs, some other bits
Today
merge from main -> cpu_batching_submesh
Today
Remove duplicate m_flTimeWeaponIdle in prediction table Remove obsolete strings from garrysmod_english.txt Minor cleanup Limit render.ModelMaterialOverride to non depth passes * render.ModelMaterialOverride will no longer override current override type Fixed prop spawn effect in depth pass with parented props * bonemerged weapons on NPCs was breaking depth pass Fix DrawModel call arguments in base game Lua code * Nextbots, SNPCs, TTT SENTs, some other bits
Today
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Today
Launch site fix test
Today
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Today
Explicitly request linear colours for R and RG render targets
Today
hooked up industrial pack as steam unlock not the furnace
Today
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
Today
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
Today
Industrial Storage - LODs and gibs, small texture update
Today
Fix TestCooking item leaks
Today
merge from main
Fix female swimwear clipping with trousers
Today
Merge from main
Today
Merge from lod_baker_multiple_source_meshes
Today
Updated LOD Baker's baked textures' naming conventions
Today
Merge from main
Today
Updating pilot hazmat burst cloth constraints iterations
Today
Added tint mask for apartment trims
Today
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
Material changes, visual polish
Today
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
Today
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
Today
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Today
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
Today
TestGuns maintenance
Today
added base decor pack sitem as required item for storage barrels in their steam item files
Today
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
Today
penthouse apartment plaster WIP
Today
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
Today
exported 3p drop/pickup item anims
Today
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
Today
sprays and emojis for industrial
Merge from 3p_spectator_improvements
Today
Fixed launch site terrain
Today
merge from workbench_upgrades
Codegen
Today
Prefab cleanup pass
Diving wetsuit male and female adjustments
Merge from main
Today
Request linear color space for render targets in UnderwaterPostEffect
Today
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Today
merge from FireRate_Tooltip
Today
merge from main
Today
low fences LODs and updated prefabs
Today
First pass on vehicles affecting navmesh
Today
Merge from main
Today
merge from radtown_1_lightstuff