144,278 Commits over 4,413 Days - 1.36cph!

Yesterday
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Yesterday
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
2 Days Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
2 Days Ago
Update large apartment with new positions
2 Days Ago
Fix the large apartment prefabs centering
2 Days Ago
More lighting
2 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
2 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Days Ago
Use full path when loading workshop bundles
2 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
2 Days Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
2 Days Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
2 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
2 Days Ago
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2 Days Ago
Merge: from pool_mt
2 Days Ago
Merge: from pool_mt
2 Days Ago
Merge: from pool_mt
2 Days Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
2 Days Ago
Update bounds on apartment entities
2 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
2 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
2 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
2 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
2 Days Ago
tertiary prefab variants for all remaining charms
2 Days Ago
set lr300 and blowpipe to pushedout charm
2 Days Ago
Updating industrial torch viewmodel fbx
2 Days Ago
Switch out the entities in the large apartment
2 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
2 Days Ago
Manifest for new entities
2 Days Ago
Create entity versions of the storage inside large apartments
2 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
2 Days Ago
main -> game_room_dlc
2 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
2 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
2 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
2 Days Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
2 Days Ago
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2 Days Ago
Merge from main/bowless_crossbow
2 Days Ago
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2 Days Ago
code support for tertiary charm prefab setup
2 Days Ago
Add the apartment furnace to the large apartment
2 Days Ago
Turn the wood stove in the large apartment into a furnace
2 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
2 Days Ago
merge from misc_vendingui_fixes
2 Days Ago
merge from mortar_prototype
2 Days Ago
merge from deployable_snapping_fix_3
2 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.