134,487 Commits over 4,293 Days - 1.31cph!

Yesterday
merge from main
Yesterday
sign_painting_ui_escape -> main
Yesterday
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
Yesterday
Pressing escape will now save and close the sign painting dialogue (it only saved before)
Yesterday
autoturret_improvements -> main
Yesterday
Fixed offline tick (turret pointing up) being overriden on the client by the idle tick Ensure loaded turrets respect their client orientation properly
Yesterday
Update: expose StableObjectCache internal T[] - had to introduce approx equals to WaterInfo as unit tests were failing (why now?) - consolidated common logic to fix missing shoreline check in batched version (we need unit tests as part of builds) Need it to simplify code around water factor batching Tests: unit tests
Yesterday
fixed a floating junkpile in excavator_yaw prefab excavator S2P
Yesterday
Remove RTVoice again
Yesterday
Corpse setup for scrap component box
Yesterday
main -> autoturret_improvements
Yesterday
Some deep sea cleanup and pool leak fixes
Yesterday
Merge from naval_update
Yesterday
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
Yesterday
Fix player models continuing to play animations in demos when paused.
2 Days Ago
▌▍▌▆▉ ▍▅▋▄ ▄▉_▌▄▋▇▊▆_▋▅▌▆▆▊█▇▉▅▉_▅█▅▅▊█▍▌
2 Days Ago
Map marker edit UI now appears above fog of war
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
2 Days Ago
Merge from main
2 Days Ago
Inventory null check in Mailbox
2 Days Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
2 Days Ago
Only calculate position and scale once in ImpostorBatching
2 Days Ago
rebase on main
2 Days Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
2 Days Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
2 Days Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
2 Days Ago
Merge from main
3 Days Ago
█▄▍▇▌▉ ▉▅██▆_▍▊██▉▋▋▅█▇
4 Days Ago
▍▆▌ ▋▉ ▍▅▊▄▇▄ ▊▉▍ ▇▊█▍▄▇▍█▍
4 Days Ago
▇▍▅▉▄▄ ▋▅▍▍
5 Days Ago
5 Days Ago
5 Days Ago
5 Days Ago
Fixed a server only serialized field
5 Days Ago
merge from slots_optimize
5 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
5 Days Ago
merge from main
5 Days Ago
▄▆▍▄▌ ▅▉▅▍ ▄▉▇▌
5 Days Ago
▉▍▆▌ █▆▅▊▌▊▋▉
6 Days Ago
6 Days Ago
6 Days Ago
11 Days Ago
▄▉▅▋ ▊▉▉▉▊▇▅▄
11 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
13 Days Ago
merge from save280 - Staging wipe
14 Days Ago
▍▌▅▅▄▌▅ ██▌▇ ▄█ ▆▉▍▅▌ ▇█ ▅▉▆▊▇▊▉ ▋▄▇▌▇▊▄ ▆▆ ▅▇▅▆██▇▉▆ ▊▄▊▉▋▊█▇▇
15 Days Ago