224,269 Commits over 3,684 Days - 2.54cph!

2 Days Ago
Now saves the database somewhere where it won't be wiped on shutdown
2 Days Ago
Tidy up
2 Days Ago
Early out / cut nesting
2 Days Ago
Restore the old filter here even if e.Resume() throws
2 Days Ago
Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere.
2 Days Ago
FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time
2 Days Ago
merge from main
2 Days Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
Leaderboard backup, run #11346
2 Days Ago
Merge bulk_uploader -> analytics_server_profiling
2 Days Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
2 Days Ago
SKS sounds
2 Days Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
2 Days Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
3 Days Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
3 Days Ago
Scene + asset backups
3 Days Ago
Fixed monuments static IO lines spawned at world origin
3 Days Ago
Fixed NRE when updating wires attached to null entities
3 Days Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
3 Days Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
3 Days Ago
Manifest
3 Days Ago
Code gen + protobuf
3 Days Ago
Fix NREs
3 Days Ago
merge from main
3 Days Ago
More basic stats More profiler markers that are exposed in release builds
3 Days Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
3 Days Ago
vm sks updates
3 Days Ago
Cleanup
3 Days Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
3 Days Ago
Serialize invoke stats in data points
3 Days Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
3 Days Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
3 Days Ago
Cargo ship sound updates
3 Days Ago
terrain tests
3 Days Ago
Vending machine translation token now routed through protobuf
3 Days Ago
Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
3 Days Ago
more angle pieces, place holder decorative props
3 Days Ago
Actually enable it
3 Days Ago
Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate
3 Days Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
3 Days Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
3 Days Ago
double cover model and wip prefab
3 Days Ago
vm sks updates
3 Days Ago
▊▊▆▇▉█ ▍▅▅▆▋▍▉ ▆▆▊▅ ▊▄█▊▄ ▍▉▉▋▋▉ ▆▍▌▉ ▌█▇█▌▇ ▅█▄▉▉ ▌▋▌▅█▄▆
3 Days Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
3 Days Ago
backup latest wip
3 Days Ago
merge from main
3 Days Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
3 Days Ago
Removed #ifdef'd sections, un #ifdef'd timing
3 Days Ago
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking