136,519 Commits over 4,324 Days - 1.32cph!

Yesterday
wood shutters - assigned correct physics mat
Yesterday
easel - assigned correct physics mat
Yesterday
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
Yesterday
placeholder signage and decal atlas + material
Yesterday
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
Yesterday
Merge from main
Yesterday
Fix pool leak from generating missions protobuf data
Yesterday
edited paintball gun backpack holstered position in the paintball gun entity
Yesterday
correct artist pack icon
Yesterday
M16A2 blockout
Yesterday
XL and XXL frames set to unlootable to stop photoframe ui element
Yesterday
Boat damage fix
Yesterday
Merge from naval_update
Yesterday
Tweaked deep sea timer color, easier to read
Yesterday
tweaked names on some frames so they display correct size (large, extra extra large)
Yesterday
apartment large and medium greybox
Yesterday
Fixed deep sea buoys always having orange lights enabled on top of green or red
Yesterday
Fix pt boat turrets bricking themselves when leaving and coming back into network range
Yesterday
merge from artist_pack_dlc
Yesterday
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
Yesterday
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
Yesterday
LNY horse armor setup
Yesterday
Small beaufort reflection tweaks for deep sea.
Yesterday
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
Yesterday
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
Yesterday
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
Yesterday
LNY horse armor is a skin of the road sign horse armor Cleanup folders
Yesterday
easel crafting pass
Yesterday
▄ ▋▆▆▌█▋▇ ▍▅▍▉▉██▍▉▄▇▇▉ ▍▅█▊▇ ▅▄ █▊▆█▉ ▄▅▍▍▉▇▇▊▍▆▍▉ ▄▍▇▆▊▅ ▇▌▊▄▅▉ ▋▊ ▉▆▋ ▍▆▌█▄ ▉▇█▄ ▄▋▄▋ ▉▋ ▆▌▉▇▌▋▋█▌▉
Yesterday
Updated scale and proportions of rental shop kiosk F (blockout)
Yesterday
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
Yesterday
merge form artist_pack_dlc
Yesterday
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
Yesterday
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
Yesterday
Update paintball ammo UI sounds and fix description localization key
Yesterday
paintball gun craft pass
Yesterday
paintball ammo craft pass
Yesterday
enabled serverside collider on crypt skin bottom line conditionals
Yesterday
applied more concistency on collisions for roof bottom line conditionals
Yesterday
merge from main
Yesterday
merge from rugs_monument_fix
Yesterday
Fixed pool leak in GunTrap::FireBullet
Yesterday
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
Yesterday
HorseMask fixes
Yesterday
material tweaks
Yesterday
less ambient occlusion after all
Yesterday
merge from main
Yesterday
disabled batching on roof decal meshes as it fucks the rendering of decals up
Yesterday
fixed smoothness of softside stone wall being empty
Yesterday
polish on atlas textures with AO pass reinforced where skulls are