201,683 Commits over 4,171 Days - 2.01cph!
Removed animators from stuff that shouldn't have them
Fixed energy ticking twice like a twat
- Excluded some cheat stuff from build
* Fixed some soundscapes being removed when cleanin up the map
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Automated Windows Build #21
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
fixed pumpjack disconnect error upon repairing
merged sentry guide into main
merged sentry guide into main
- Shader/image effect quality settings
- Tons of meta files ?
Sticks can be harvested from trees, and will grow slowly
- Moved vignette/analogue tv from high to medium
fixed beartraps always looking unarmed
canceling a craft breaks any items with condition in the recipie before returning them
Can rotate turrets to face a different area (when offline)
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
Character concept sketches.
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Pushed culling distance on some of the bigger signs
pumpjack and quarry guide meshes improved
Sentry guide marking improved
Fixed not reporting parameter errors properly
Merging production changes
* Updated All NPC/AI weapons except for Crossbow
* Increased precision of Integers for util.KeyValuesToTable
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action
Progress on building editor, window stuff.
Updated landing poses for throwables
fix for floating snap trap
Automated Windows Build #22
Working version; todo fix tod_shadows
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
Fixed door collider layers
Automated Linux Build #22
- New UI code for base screen and interactable elements now work with new ControllerNavigation component
- More WIP options screen UI
Automated Linux DS Build #22