200,696 Commits over 4,171 Days - 2.00cph!
changed name of combat torso stabilise and kind of made sitting emoting work
- Increased boost speed from 0.5 to 0.75
AH melee weapon LOS improvements
- Coins now stay around 2 seconds longer
Fixed NRE in player visibility
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supply signal drop position has a random offset of 20 units
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ownership debug tools made admin only and clientside
AH projectile LOS improvements
Combined PickUp/Equip/Stow item actions into a single action with mode switch
vm beancan grenade updates
- Few more factory rooms
- Deleted some unused code in spawners
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
Rewrote Items.TryHoldCarriedItem and TryStowHeldItem
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Fixed player corpses "flash" when hit (RUST-1212)
Fixed OnUnitEquippedCarriedItem not invoking OnUnitStowedEquippedItem
Can no longer interact with stuff while wounded
- Another new factory room
readding torso stabilise script to torso layer animations as they all accidently got removed
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
Attempt at fixing NRE when attempting to reconnect to server
Prevent UDR opt from initializing when component is disabled
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
slightly better, maybe, still lots of general problems
FOR FUCK SAKE factory room scene
FOR FUCK SAKE factory room prefab
basic position update for invisible players (so weapon moves to the right place)
Fixed missing arrows / spears when shot / thrown into the ground
getting a location inside a territory should now take influence into account
FOR FUCK SAKE bolt projectile FX+ added impact FX
FOR FUCK SAKE floating turret booster FX
FOR FUCK SAKE bolt material
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
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FOR FUCK SAKE factory rotorz tile
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE factory room
FOR FUCK SAKE playship prefab, tweak booster FX
Ghetto grading.
Various fixes.
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
Latest Beep: Bomb mission, Custom trucks