255,572 Commits over 3,990 Days - 2.67cph!
Updated Elvis ready face source
updates to Lion-El backhand anim source
Added Lion-El death 2 anim source
Updates to Owl & Lion-El rigs
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
added zbrush roots and created high and low poly versions. unwrapping low poly
New character concepts. Straightend up Cowboy for Alex.
military tunnels - backup
missing metas
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur
- Fixed issues with Goals breaking DM
Goal support in debug window decision listing
Only setup Goal decisions in UnitDecisionMaker
First pass at Goals DM integration
Subtracting building_system_2.1
Subtracting building_system_2.1
- Goal data assets
- Biome spawn related fixes
- EvaluationContext supports SelfGroup and TargetGroup
- WeightedRandom tweaks
FOR FUCK SAKE factory prefab to fix weird bug
Merge from building_system_2.1
Merge from building_system_2.1
Removed debug logging of group stat values
Fixed external walls collapsing
- NestedEditorDrawer improvement
- Added GroupNeed, GroupAttribute Stat types
- Group+Stats updates BaseValue of it's GroupNeeds (GroupNeed.Food represents average value of all member's Food Needs)
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
Fixed a bunch of issues with ExecuteBreedinGroup
Refactoring PlayerController a bit, reducing LINQ usage
fixed survey charges working underwater
fixed survey charges sometimes not working
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
EntiySettings doesnt need to implement IComparable
Fixed VicinityEffects being zeroed when they shouldnt be
Fixed spawning cast error
fixed potential survey charge issues
survey charge does not create underwater craters
- Renamed shield pickub prefab to Shield instead of Energy
- Shield pickup range now doubled to 150
- Large map view is now zoomed out further to show more of the level