244,149 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Merge branch 'resmove'
10 Years Ago
Finished removing the need for a dedicated Resources directory for each game.
10 Years Ago
Reworked the scene save and load structure so we no longer have _runtime duplicates for all our scenes. Added DestroyOnAwake script (must sit on the EditorOnly object in scenes)
10 Years Ago
Made the error handling if Steam is not running a bit more sane in-editor Made the editor pause if the standalone application quits
10 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
10 Years Ago
protocol++
10 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
10 Years Ago
Documentation updated during deployment build 9f0d98b6-a2d0-4f63-b222-3f946e6c7caf.
10 Years Ago
Documentation updated during deployment build 9f0d98b6-a2d0-4f63-b222-3f946e6c7caf.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
a couple doc clarifications
10 Years Ago
Made LODs more forgiving
10 Years Ago
tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
10 Years Ago
added fishing_rod_w prefab. added 3rd person fishing_rod animations.
10 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
10 Years Ago
source files for the fishing rod animations
10 Years Ago
Asset format update
10 Years Ago
Fixed some minor grass color issues
10 Years Ago
Made scenes a bit smaller Kept TerrainMath from serializing until I find a better place to store its data
10 Years Ago
Updated eagle anims & mesh fbx (skinning still needs tweaking)
10 Years Ago
updates crate files.
10 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
10 Years Ago
Started making Game/Resources not required, and so resources are loaded from each game's root directory.
10 Years Ago
- Some /Content cleanup - Added HumanMale@Rafting (with asset included) - Added deformable ocean test scene
10 Years Ago
Raft, anims
10 Years Ago
Updated building_basic_all.max
10 Years Ago
Block grades Hammer menu Block flipping Block upgrading Seperating skins from blocks Two sided window/wall, two sided foundation
10 Years Ago
Post-build deployment, GUID: 0402fe9f-7204-4718-96c0-0dc051f161f2
10 Years Ago
Another small build change
10 Years Ago
Quick change to build script.
10 Years Ago
added loot_crate_B files.
10 Years Ago
added loot_crate_A files.
10 Years Ago
Web player should compile now.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Trying to fix webplayer builds.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Now builds the standalone by default.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Removed unused build script.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Moved MegaFriers
10 Years Ago
Testing...
10 Years Ago
More shader clean up
10 Years Ago
Fixed compilation issues in OGL; possibly other platforms as well Added built-in standard/universal cginc dependencies to avoid surprises in the future
10 Years Ago
Forgot to ignore the ShaderForge folder meta files as well
10 Years Ago
Removed ShaderForge + added it to ignore.conf
10 Years Ago
Added built-in standard/universal cginc dependencies to avoid surprises in the future Updated custom standard/universal-based shaders for b12; also works on b11
10 Years Ago
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
10 Years Ago
Documentation updated during deployment build bb9d7098-0fd1-42ad-9fa6-c5f4d05347da.
10 Years Ago
Documentation updated during deployment build bb9d7098-0fd1-42ad-9fa6-c5f4d05347da.