243,701 Commits over 3,898 Days - 2.60cph!

10 Years Ago
[ultimate_soldier] starting on walls
10 Years Ago
[ultimate_soldier] starting on walls
10 Years Ago
[ultimate_soldier] refactored depth handling
10 Years Ago
[ultimate_soldier] refactored depth handling
10 Years Ago
Backup commit, scene stuff.
10 Years Ago
Scene file too.
10 Years Ago
Holy snow stuff.
10 Years Ago
And these too.
10 Years Ago
Backuping some files before I ruin them.
10 Years Ago
Ice stuff source file.
10 Years Ago
[ultimate_soldier] multiculturalism
10 Years Ago
[ultimate_soldier] multiculturalism
10 Years Ago
10 Years Ago
Crevasse sculpt. Various Unit source updates.
10 Years Ago
Tweaked FreeCamera script a bit (not used in gameplay just useful for scene work). Added Crevasse model
10 Years Ago
Snow tree files.
10 Years Ago
Added uniformly curved screen overlay mesh.
10 Years Ago
Added uniformly curved screen overlay mesh.
10 Years Ago
Reflection probes, smoother screen model, image effects tweak.
10 Years Ago
Reflection probes, smoother screen model, image effects tweak.
10 Years Ago
Implemented Green T-Shrt Implemented Snow Jacket
10 Years Ago
Resized some textures (for sdk, github size limits)
10 Years Ago
Player model scene - initial commit
10 Years Ago
Initial commit
10 Years Ago
Root dir
10 Years Ago
Updated texture res on bolt rifle vm
10 Years Ago
Fixed building upgrade system being out of sync protocol++
10 Years Ago
adding new bolt rifle textures & materials
10 Years Ago
Prefab updates just to be sure
10 Years Ago
Updated TOD and WaterUpdate with Andre's magic.
10 Years Ago
Fixed ironsights not working
10 Years Ago
Updated vm bow source file
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
We don't want flying bears just yet Bill!
10 Years Ago
Deleted Builder module (made redundant) BuildingBlock uses less bandwidth BuildingBlocks can now be upgraded Placeholder upgrade skins for Foundation and Wall (just material changes) Upgraded BuildingBlocks take less damage Protocols++
10 Years Ago
To avoid creating arcs with massive radii I now snap them to a straight line!
10 Years Ago
Fixed bad param names in anim controllers
10 Years Ago
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
10 Years Ago
Groups now spawn with random Y rotations.
10 Years Ago
GroupController.spawn_unit no longer hardcodes the Y spawn position...
10 Years Ago
Bear Group updates.
10 Years Ago
Fixed Join detection
10 Years Ago
Fixed SingleGameTest's screen.
10 Years Ago
Fixed SingleGameTest's screen.
10 Years Ago
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
10 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
10 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
10 Years Ago
Updated BiArc straight line detection
10 Years Ago
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
10 Years Ago
Got rid of Arc parameterless constructor