243,475 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
10 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
10 Years Ago
Removed more rigidbodies Ores now properly dispense metal/sulfur ore
10 Years Ago
Fixed construction guide shader Fixed player sticking head through ceiling Fixed not unducking Fixed player collider sometimes being sidewards Fixed door falling off (!) Removed rigidbodies from a bunch of static-y stuff Disabled network sleeping (perf test)
bot
10 Years Ago
LinuxDS Build 93
10 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
10 Years Ago
Fixed beaches 3 tree billboards
10 Years Ago
Sky dome ambient color tweaks
10 Years Ago
More profiling when sending snapshots
10 Years Ago
fixed vm_rock missing event errors
bot
10 Years Ago
Linux Build 197
10 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
10 Years Ago
Recorded some replacement demos for Mazing.
10 Years Ago
Recorded some replacement demos for Mazing.
bot
10 Years Ago
OSX Build 172
bot
10 Years Ago
Windows Build 120
10 Years Ago
Made all scenes use tricolor ambient light
10 Years Ago
Time of Day update to 2.1.2 prerelease 1
10 Years Ago
Flippin' tiles
10 Years Ago
Flippin' tiles
10 Years Ago
Fixed AvatarImage panels rendering 184x184 avatars incorrectly
10 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
10 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
10 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
10 Years Ago
Fixed Mazing load times.
10 Years Ago
Fixed Mazing load times.
10 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
10 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
10 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
10 Years Ago
Root dir
10 Years Ago
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
10 Years Ago
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
10 Years Ago
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
10 Years Ago
Implemented approximate screen glow from Tilemap rendering calls.
10 Years Ago
Implemented approximate screen glow from Tilemap rendering calls.
10 Years Ago
Added compression to packaged sounds.
10 Years Ago
Added compression to packaged sounds.
10 Years Ago
Fix for remote controlled cabinets not having brighter screens.
10 Years Ago
Fix for remote controlled cabinets not having brighter screens.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Reconstructed the non-networked test scene.
10 Years Ago
Reconstructed the non-networked test scene.
10 Years Ago
Fixed BoltInit script not getting attached
10 Years Ago
Fixed BoltInit script not getting attached
10 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
10 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt