243,492 Commits over 3,898 Days - 2.60cph!
Switched mario for mazing.
Switched mario for mazing.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Partial implementation of attract stage for the Breakout clone, having some UV issues.
Partial implementation of attract stage for the Breakout clone, having some UV issues.
added main menu back
added 2 extra cabinet prefabs for the other games
player name in the main menu is sent to the server
added main menu back
added 2 extra cabinet prefabs for the other games
player name in the main menu is sent to the server
Added an ExportSpriteAtlas toggle to GameCabinet.
Added an ExportSpriteAtlas toggle to GameCabinet.
Fixed all decor not spawning
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
Added sounds to the Breakout clone.
Added sounds to the Breakout clone.
Swapped UI rendering back to how it was, this new way kills frame rate
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Basic rules implemented in the Breakout clone.
Basic rules implemented in the Breakout clone.
crouchwalk and jogging animations for the player holding The Rock. Can you smell what Dwayne Johnson is cooking?
Added swimming view model test source file
Server now releases control of cabinet when the player controlling it leaves.
Experimenting with Resizer and Dragger UI controls.
Started simple main menu mockup.
Server now releases control of cabinet when the player controlling it leaves.
Experimenting with Resizer and Dragger UI controls.
Started simple main menu mockup.
Mesh colliders for animals
Fixed animal pink skins
Been fucking around all day to sort out UV matching up but finally figured out a good method. Do it in the face creation!
FIxed player skin being shiny as balls at night
Updated sky prefab (smaller clouds, slower wind speed)
Disabled fog in horizon clouds
Time of Day update to 2.1.2 prerelease 2
Started a basic breakout clone.
Started a basic breakout clone.
Changed ambient occlusion image effect order
Added safe error handling when a grass patch uses too many vertices
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Re-organised prefab folder
Everything that autospawns should now be in the autospawn folder
protocol++
Skinned colliders can no longer be convex
Fixed potential headshots creating an error
Fixed a bunch of compile warnings
Removed duplicate LOD group from cactus 5
Removed unused model mockup.
Removed unused model mockup.
Fixed HTML manager spawning twice
Changed HTML to 'OnDemand' mode
Removed player rigidbodies serverside
Fixed Radiation sphere trigger math
Added vis.triggers convar
Added non-corrupted demos.
Added non-corrupted demos.
Merge branch 'master' of arcade
Merge branch 'master' of arcade