243,492 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Switched mario for mazing.
10 Years Ago
Switched mario for mazing.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
10 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Fixed all decor not spawning
10 Years Ago
More grass tweaks
10 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
10 Years Ago
Another stab at UI lag
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Swapped UI rendering back to how it was, this new way kills frame rate
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
crouchwalk and jogging animations for the player holding The Rock. Can you smell what Dwayne Johnson is cooking?
10 Years Ago
Added swimming view model test source file
10 Years Ago
Server now releases control of cabinet when the player controlling it leaves. Experimenting with Resizer and Dragger UI controls. Started simple main menu mockup.
10 Years Ago
Server now releases control of cabinet when the player controlling it leaves. Experimenting with Resizer and Dragger UI controls. Started simple main menu mockup.
10 Years Ago
Mesh colliders for animals Fixed animal pink skins
10 Years Ago
Been fucking around all day to sort out UV matching up but finally figured out a good method. Do it in the face creation!
10 Years Ago
FIxed player skin being shiny as balls at night
10 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
10 Years Ago
Disabled fog in horizon clouds
10 Years Ago
Time of Day update to 2.1.2 prerelease 2
10 Years Ago
Updated default scene.
10 Years Ago
Updated default scene.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Changed ambient occlusion image effect order
10 Years Ago
Added safe error handling when a grass patch uses too many vertices
10 Years Ago
Prefab names
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Re-organised prefab folder Everything that autospawns should now be in the autospawn folder protocol++
10 Years Ago
Skinned colliders can no longer be convex Fixed potential headshots creating an error Fixed a bunch of compile warnings
10 Years Ago
Removed duplicate LOD group from cactus 5
10 Years Ago
Removed unused model mockup.
10 Years Ago
Removed unused model mockup.
10 Years Ago
Fixed HTML manager spawning twice Changed HTML to 'OnDemand' mode Removed player rigidbodies serverside Fixed Radiation sphere trigger math Added vis.triggers convar
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade