243,475 Commits over 3,898 Days - 2.60cph!
added instructions on menu stage
added instructions on menu stage
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Sprite atlases are temporarily exported as .png files for debugging.
Sprite atlases are temporarily exported as .png files for debugging.
screen fade uses a tilemap
screen fade uses a tilemap
Darkened the CRT shader minimum brightness.
Darkened the CRT shader minimum brightness.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on a new game.
Started work on a new game.
This should fix having to hit doors to get lock status to change
Changed ores to use standard shader
Disabled voice chat playback (crashing in u5 in SetData)
Removed redundant rigidbody warning
Material tweaks
PlayerModel scene render settings
- Added smoothed rendering to AvatarImage
- Added Entity:UseTriggerBounds(enable, bloat=0) [shared]
the player + torch animations all done.
Tweaking to avoid crazy shadow flickering
PVT fixes for Unity 5 support
Wider hardware support using ARGB32 fallback for tables
Updated Bolt to latest source.
Updated Bolt to latest source.
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
Clothes material fixes
Made camera clear only depth (fixes leaf outline bug in u5)
Made time curve harsher - night doesn't last as long
Generating meshes again with the new method. Update Callbacks? Intersection generation. Blending.
Adding view model anim tests
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
Duplicate sound event potentially fixed.
Duplicate sound event potentially fixed.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Cabinet audio events are now networked.
Cabinet audio events are now networked.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
These trees had two colliders
Removed rigidbodies from more prefabs
Tweaked the CRT shader so it can no longer display a perfect black.
Tweaked the CRT shader so it can no longer display a perfect black.
Fixed specular highlight on water
Fixed an error when queuing sound events.
Fixed an error when queuing sound events.