243,516 Commits over 3,898 Days - 2.60cph!

42 Days Ago
Leaderboard backup, run #14188
42 Days Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
42 Days Ago
Merge from world_update_2
42 Days Ago
Merge from world_update_2
42 Days Ago
Goofy Guard initial NPC setup
42 Days Ago
Clothing Updates
42 Days Ago
Fix the Leave Server button when not the host Added Player List to Pause Menu
42 Days Ago
Fix entities casting light shadows Quests are now claimed manually via the quests tab to get your rewards Added Notification Icons to GameMenuTabs if there's something to do in that tab GameNetworkSystem -> Networking Fix ESC not closing popups in Main/Pause Menu Added SFX/Notification for unlocking Skills Fix disconnecting on server end, ensuring that if anyone stays behind for whatever reason it doesn't override their world with yours. Added Permissions Tab to GameMenu if host. Created OnOffSwitch Panel Fix WorldManager rebuilding the World every frame instead of when when dirty Created PermissionData class, added to WorldData as GlobalPermissions and UserPermissions. Hooked up to PermissionsPanel Implemented all the different permissions, falling back on global permissions when null. Change entity item drops Added more Food Items and Food Crafting Category Added Item Upgrade System, along with different new tiers of Pickaxes
42 Days Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
42 Days Ago
Parent merge
42 Days Ago
Merge from world_update_2
42 Days Ago
More culling volume fixes in cave_medium_hard
42 Days Ago
Manifest rebuild
42 Days Ago
Add harvestable layer to F1 layer tools
42 Days Ago
Batch mussel meshes
42 Days Ago
Parent merge
42 Days Ago
Missing mats
42 Days Ago
Studio light projector backup
42 Days Ago
Preset updates
42 Days Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
42 Days Ago
Presets
42 Days Ago
Merge from world_update_2
42 Days Ago
Clothing Update
42 Days Ago
Merge from world_update_2
42 Days Ago
Fixed most rocks in divesite_d double rendering
42 Days Ago
Batch barnacles
42 Days Ago
Another possible fix for no collisions on the divesite plane
42 Days Ago
add a little spice to the blunderbuss gunshot
42 Days Ago
re-linked divesite prefabs, cleanup of folders
42 Days Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
42 Days Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
42 Days Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
42 Days Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
42 Days Ago
world_update_2 -> Aux2
42 Days Ago
Make buoys add a little force to the player when they stand on top
42 Days Ago
radioactive_water -> world_update_2
42 Days Ago
Increased buffer on water body physics check
42 Days Ago
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42 Days Ago
▋▉▌▇█▍▄█▆ ▌█▅ ▊▊▄▄▉▋▅ ▉▍▄▊▅ ▌▆▌▅█ ▍▊ ▌▇▉▇▍▅ ▅▆▄ ▋█▋ ▉▉▉ ▆▍▉██▅▄▌/▇▋▌▊▉▆▄▍ ▄▆▅ ▉▋▄▆▄▍▇█ ▄▌▉▆▅▊▆ ▄▌▉▍▉▉ ▌▉▅ ▊▅█▊▄▍ ▌▇▉ ▇▍▌▅▊▉█▄▊ ▍▄▌ █▋▄▆ ▆▆▇ ▄▊▊▋ ▆▍▊▌▉▋█▄ ▍▅▋▋ ▊█▌▆▄██▍▌█ ▆▆█▇▇▋▋ █▆▌▋▆▊▅ ▍▊▍ ▇▆▌▄▋ ▊▄▇▌▇▍▇▊▅ ▊▍▋▊ ██▅▇▊▇ █▌▍▍ ▇▌▋▆ :▇▉▅▊: (▍█▉▉█'▍ ██▋▅▊▊▄ ▇▌▉█▆▋▍▉ ▉▉▌▋▄▍ :▄▊▊▄▄▄▄▍:)
42 Days Ago
merge from runtime_profling_pooling -> main
42 Days Ago
Codegen
42 Days Ago
Progress
42 Days Ago
Merge from main -> runtime_profiling_pooling
42 Days Ago
Merge from world_update_2
42 Days Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
42 Days Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
42 Days Ago
merge from runtime_profiling_raknet -> main
42 Days Ago
Run codegen after merge
42 Days Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
43 Days Ago
temporary manual z-test