254,766 Commits over 3,990 Days - 2.66cph!

28 Days Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
28 Days Ago
Null check mounted vehicle when trying to notify of player weight change
28 Days Ago
Try disabling changes to game.cleanupmap
28 Days Ago
merge from primitive -> primitive_gm
28 Days Ago
Fix compile error from BaseRagdoll
28 Days Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
28 Days Ago
merge from primitive -> primitive_gm
28 Days Ago
Merge from presets_editor/quality
28 Days Ago
Merge from preset_change_performance (still wip)
28 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
28 Days Ago
WorldSpaceGrid alignment fixes
28 Days Ago
Humans/animgraph: added Sprint_NW & Sprint_NE
28 Days Ago
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28 Days Ago
made it easier for the player temp ragdolls to stop
28 Days Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
28 Days Ago
Louder battering ram impact sound
28 Days Ago
primitive -> Aux2
28 Days Ago
Expand siege tower constructable deploy volume
28 Days Ago
Make sure errors are also displayed in Subgraphs
28 Days Ago
primitive -> Aux2
28 Days Ago
merge from primitive
28 Days Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
28 Days Ago
Remove obsolete func calls from recteditor
28 Days Ago
Reapply "Bindless lightmaps/Lightmap Combo Removal (#1765)" This reverts commit de7b93d17c7a036a567347794ca51163132ef42a. Reapply BATCH_FLAGS_CONTROLLING_COMBO_CHANGES for legacy shaders, accidentally removed binding lightmap for legacy shaders Initialize vertex output of lightmap uv when lightmapping is disabled Update drivers with bindless lightmaps & amd fix
28 Days Ago
Fixed some compile warnings Merged Pull Request: New Color methods * Added Lua implementations of HSVToColor & HSLToColor for higher performance and ensuring it has the color meta table * Added HWBToColor * Added COLOR:ToHWB() * Added COLOR:GetHue, SetHue, AddHue * Added COLOR:GetSaturation, SetSaturation, AddSaturation * Added COLOR:GetBrightness, SetBrightness, AddBrightness * Added COLOR;GetLightness, SetLightness, AddLightness * Added COLOR:GetWhiteness, SetWhiteness, AddWhiteness * Added COLOR:GetBlackness, SetBlackness, AddBlackness Remove math.IsNearlyZero as it is just too similar to math.IsNearlyEqual
28 Days Ago
Color manipulation methods (#2136) * Update color.lua Add color manipulation functions with HSV, HSL, HSB, HWB. Add HWB support. * Update color.lua fix style, rm :SetValue alias, add HSLToColor & HSVToColor lua implementation (100500x faster than C) * Fixed some issues + formatting Moved stuff around to be more logically placed, made changes to HSVToColor and HSLToColor to more closely match the C++ version's returns * fixed mod issue 255 % 255 == 0 we cant use mod here --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
28 Days Ago
- Updated 4k textures for the knight armour set
28 Days Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
28 Days Ago
Travellling vendor will now break siege weapon constructables on the road
28 Days Ago
Fixed crossbow 3p arrows not updating
28 Days Ago
28 Days Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
28 Days Ago
update shaders
28 Days Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
28 Days Ago
TerrainTexturing profiling
28 Days Ago
Initialize vertex output of lightmap uv when lightmapping is disabled
28 Days Ago
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28 Days Ago
Damage WIP
28 Days Ago
Make towing visuals rope less loose to avoid it clipping into the floor
28 Days Ago
Prevent players from being able to shoot Hornet gun through walls
28 Days Ago
Cleanup unused code
28 Days Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
28 Days Ago
Remove debug log Replace ParameterNode.CanEditOnNode with ParameterNode.IsRequiredInput since thats a bit more user-friendly Don't include inline editor when UI.Type is set to Default Default values of subgraphs are now editable via Properties if not a required input Custom subgraph nodes now produce errors when required inputs are left without connections https://files.facepunch.com/CarsonKompon/2025/January/23_11-38-RudeFattaileddunnart.png
28 Days Ago
Fixed NRE when hitting tugboat with the battering ram
28 Days Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
28 Days Ago
YOLO commit. Around 960 ~ prefabs and meta files
28 Days Ago
28 Days Ago
Fix mini crossbow backpack offset again
28 Days Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
28 Days Ago
Merge from main