134,335 Commits over 4,262 Days - 1.31cph!

48 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
48 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
48 Days Ago
merge from minifridge lighting and techtree - todo
48 Days Ago
Fixed incorrect elevator power usage
48 Days Ago
base mini fridge gameplay pass
48 Days Ago
Merge from hackweek_boxsorting
48 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
48 Days Ago
merge from main
48 Days Ago
Merge from main
48 Days Ago
Fixed translation not working
48 Days Ago
Merge from puzzle_reset_changes
48 Days Ago
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48 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
48 Days Ago
Party hat repose
48 Days Ago
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48 Days Ago
Remove some debug log spam
48 Days Ago
Cap push force
48 Days Ago
Phrases
48 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
48 Days Ago
Fix push option showing all the time
48 Days Ago
lod optimization pass
48 Days Ago
world model for planner blueprints
48 Days Ago
surgeon outfit repose
48 Days Ago
Merge from parent
48 Days Ago
Merge: from main
48 Days Ago
merge from floating cities
48 Days Ago
S2P redo after stomp
48 Days Ago
merge from naval update
48 Days Ago
FCs S2P for all recent fixes
48 Days Ago
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48 Days Ago
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48 Days Ago
Merge from directional_foliage_displacement
48 Days Ago
Adjust displacement factor on materials to fix stretching
48 Days Ago
Merge from main
48 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
48 Days Ago
Terrain shadow culling wip, and merge fix
49 Days Ago
merge from puzzle_reset_changes -> main
49 Days Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
49 Days Ago
Enable pauseUntilReset on trainyard S2P
49 Days Ago
Enable pauseUntilLooted on dome S2P
49 Days Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
49 Days Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
49 Days Ago
Enable pauseUntilLooted in radtown S2P
49 Days Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
49 Days Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
49 Days Ago
Enable pauseUntilReset on harbor 1 S2P
49 Days Ago
Enable pauseUntilLooted on ferry terminal S2P
49 Days Ago
Add pauseUntilReset to airfield puzzle room S2P
49 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
49 Days Ago
blueprints facing proper direction