243,517 Commits over 3,898 Days - 2.60cph!

42 Days Ago
Fix exception when creating new scene MapInstance - load resources from loading instance MapInstance - allow loading scenes as maps Publish scenes as maps When publishing a map, try to set ParentPackage Add Flag.WithFlag( Flag, bool ) Add GameObjectFlags.EditorOnly Make map preview less annoying
42 Days Ago
world_update_2 -> radioactive_water
42 Days Ago
Try rolling back changes to `game.CleanUpMap`
42 Days Ago
Added more terrain anchors to rock_formation_a to prevent gaps
42 Days Ago
cave_large_medium terrain check fixes
42 Days Ago
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42 Days Ago
wip fire rate test
42 Days Ago
Added second ocean topology pass after all cliffs have been spawned
42 Days Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
42 Days Ago
better separation of flow vector/angle generation, still need to find a proper home for it
42 Days Ago
Fixed collision issues and floating geo on cliff_jutting_d
42 Days Ago
Added ISelectableEvent Add CameraController, add IHeroEvent. Center on Hero when first spawned.
42 Days Ago
Deleting old textures
42 Days Ago
attempt at preventing seaweeds close to coastal rocks
42 Days Ago
-Fire Extinguisher Texture update and material consolodation
42 Days Ago
Override Deserialize with options for Scene so undo uses scene deserialize instead of GameObject, fixes undoing object deletions
42 Days Ago
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42 Days Ago
Oops Hero prefab selector needs selectable tag
42 Days Ago
Some cleanup. Auto select Hero on start. Don't love this first iteration of selection
42 Days Ago
Changed river splat from stones to gravel
42 Days Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
42 Days Ago
Subtracting 105196 (shore margin increase) due to several regressions
42 Days Ago
Add ISelectable and basic selection Improvements to selection stuff - add Deselect and pass PlayerState into selection callbacks
42 Days Ago
Switch to a blend tree
42 Days Ago
Add Input settings Add PlayerState system. Simplify some stuff on GameManager for static access
42 Days Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
42 Days Ago
Library cleanup
42 Days Ago
Fix editing method bodies from outside component editor
42 Days Ago
WIP More WIP Compiling again Mostly working, can't edit graphs Fixed editing method graphs WIP saving graphs without the resource editor open Fix component editor not refreshing when adding / removing members Fix editing method bodies from outside component editor
42 Days Ago
Fix component editor not refreshing when adding / removing members
42 Days Ago
Ability to reverse direction more stage progress
42 Days Ago
Add Component.DestroyGameObject()
42 Days Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
42 Days Ago
Merge: from main Tests: built all modes in editor
42 Days Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
42 Days Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
42 Days Ago
Navigator docs Add HeroResource. Add generichero.hero. Hero resource loading, Host-only team/loading and change callback setup
42 Days Ago
adjusted improvised shield origin
42 Days Ago
Support multiply platforms on path Fix maps with platforms to support new system
42 Days Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
42 Days Ago
Rebuilt manifest
42 Days Ago
Use action button
42 Days Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
42 Days Ago
New layout for create lobby page
42 Days Ago
[Hide] IsValid on Resource so that it doesn't show Is Valid tickbox in inspector for game resources
42 Days Ago
Merge from world_update_2
42 Days Ago
Merge from main
42 Days Ago
Fix obsoletes Add DrawPath property to Navigator for debugging nav path. Set CharacterController radius to half of NavMesh agent radius
42 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
42 Days Ago
Restructure - DestroyAfterGame actually destroys the GameObject not the component