243,524 Commits over 3,898 Days - 2.60cph!

43 Days Ago
Merge from main -> runtime_profiling_pooling
43 Days Ago
Merge from world_update_2
43 Days Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
43 Days Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
43 Days Ago
merge from runtime_profiling_raknet -> main
43 Days Ago
Run codegen after merge
43 Days Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
43 Days Ago
temporary manual z-test
43 Days Ago
More stage progress
43 Days Ago
Only drop physics gun held props from Lua
43 Days Ago
Pitch up rubert
43 Days Ago
Merge from main -> runtime_profiling_raknet
43 Days Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
43 Days Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
43 Days Ago
TerrainCheckGeneratorVolumes takes an optional offset
43 Days Ago
Implemented DTree:GetText Minor cleanups for Sandbox world hints rendering Consistent return types from Sandbox tool Make* functions Constraint library clean ups Nocollide undo fix for Sandbox SWEPs autorefresh for spawnmenu garrysmod-requests/issues/2475 Minor cleanups
43 Days Ago
incremental updates, respond to texsize change in editor
43 Days Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
43 Days Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
43 Days Ago
▋▋▋ █▄▌▋▍▇▇ █▅ ▌▊▍▋▌█▉▊▌█ ▌▅ ▉█▄▌▄█ ▅▌▅▍▆▍▄█ ▇▄▅▄ ▊▍▇▇▇▉▇█▋/▋▇▅▋▇▍▊▌▊▋▌. ▌▍▅ ▊▄▌▇▍▊▇ ▅▉▉▌▌▌▋ ▆▄█▉▊ ▋█ █▍▅▍▄▇▊▊▆▆ ▅▊▋▋▆▉▆▇
43 Days Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup
43 Days Ago
- ▊▅▇ ▄▅▄▌▍▅▊▍▊█ ▊▉█▍▆█▍▊ ▍██▇▅▇▊▉▌█ ▆▇ ▍▉▍▇▅▍▌▉██ ▋▇▉▋▉, ▅▅▉▌▍▋▇▋ ▋▍▊▄▋▅█▆▅▊▆ ▉▄ ▊▄▌▆ ▉▇▅█▋▅/▌█▋█ ▇▇▊▇▉▉ ▌▅██▍▅ - ▇▄▅ ▉▊▆▅▉▉▄▊▊ ▇█ ▆▇▄▌▌▊▍ ▋▄▍▉▆▋, ▍▆█▊█▆█▍ ▄▆▅█▉▆▆▍▆▊▄ ▄▅ ▆▉▅▉▊▇▅▊▍ ▆▍▇▉▅▇
43 Days Ago
WIP saving graphs without the resource editor open
43 Days Ago
Expose places for editor tools to interact with ActionGraphs in resources
43 Days Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
43 Days Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
43 Days Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
43 Days Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
43 Days Ago
Stick org icon next to asset info https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_C9MXtG8BHu.png
43 Days Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
43 Days Ago
Some changes on the new radioactive body drinking detection. Closer.
43 Days Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
43 Days Ago
Initial cloud browser, separate from asset browser https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_H2QXLFoiGB.png
43 Days Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
43 Days Ago
Clothing Updates
43 Days Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
43 Days Ago
Fixed editing method graphs
43 Days Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
43 Days Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
43 Days Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
43 Days Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
43 Days Ago
More stages
43 Days Ago
Fixed wood piles being set as ore
43 Days Ago
world_update_2 -> radioactive_water
43 Days Ago
Added Prefabs/Templates for a bunch of useful stuff
43 Days Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
43 Days Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
43 Days Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
43 Days Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
43 Days Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save