201,448 Commits over 4,171 Days - 2.01cph!

4 Years Ago
Damage train when hitting barricade
4 Years Ago
Reduce train speed a bit more when a barricade is hit
4 Years Ago
Remove debug prints
4 Years Ago
Train barricades working
4 Years Ago
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4 Years Ago
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4 Years Ago
LODComponent compile fix for SERVER
4 Years Ago
Train barrier collision handling
4 Years Ago
Manifest, merge fixes, codegen
4 Years Ago
Merge from map_optimisation
4 Years Ago
Use RustLayout on shop map marker cluster
4 Years Ago
Initial work on destroyable barricade for tracks
4 Years Ago
fixed constant RF spam at oil rig
4 Years Ago
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4 Years Ago
Made train stop lighting slightly brighter
4 Years Ago
Added map icon for fof_nest
4 Years Ago
merge from main
4 Years Ago
Revert changes to Entity.NetworkVarNotify as they cause problems with many addons
4 Years Ago
TTT: Fixed an issue with LANG.AddToLanguage to do with missing languages (Community Contrib)
4 Years Ago
Created unique light prefabs Tweaked fill lights to simulate bounce lights Replaced old lights with new prefabs for all tunnel modules Reduced flare distances Increased fill light distances to prevent the tunnel from becoming dark too quickly Tweak prop dressing Removed static doors from the stops
4 Years Ago
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4 Years Ago
▅▋▊▄▊▅▍▋▆▊▋ "▋▆▆█▆_▊▆█▌▍█▌" ▍▌▌▇▋▍▋▄▍▋ + ▉▅▍█▇▍▍ ▉▍▋▌ ▌▅▇▄▆▍▋▋.▄▆▋ ▋▍▋▅▋▋▆▌█▉ ▌▄ ▋ ▄█▌▇▆█ ▇▍▊▍▄▋█▆█▍, ▄▆▍ █ ▌█▄▊▅▆ - ▅▆▅▇ ▇▄ ▅▊▍▋▄▇▉ ▉▌▋▄▍▋█▆
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4 Years Ago
readying the connection to train platforms
4 Years Ago
vertex painting progress
4 Years Ago
vertex painting progress
4 Years Ago
vm medical syringe source file updates
4 Years Ago
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4 Years Ago
Added TargetLostRange to AIBrainSenses. TarrgetLostAIEvent now checks distance too. Oilrig scientist design update.
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Added enum for navigation speed settign and per-type speed values. Switch all calls to BaseNavigator.SetDestination to use the new enum. Test scenes updated.
4 Years Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
4 Years Ago
Added SavasIsland_traintunnels as a fast-to-load train tunnel test scene with a fully setup terrain (ignore the floating tunnel entrances / floating grass around tunnel entrances)
4 Years Ago
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4 Years Ago
Fix train_track_3x9 spline
4 Years Ago
Remove garbage gen in CheckAssignCollider
4 Years Ago
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4 Years Ago
Concert collision contacts loop to be garbage-free
4 Years Ago
Merge from main
4 Years Ago
Spline index data update
4 Years Ago
Pookie bear deploy guide update
4 Years Ago
Speed up shared spline data regen. Ordering changed, so spline prefab indices updated
4 Years Ago
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4 Years Ago
Let manifest builds regenerate world splines
4 Years Ago
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