147,837 Commits over 4,444 Days - 1.39cph!

4 Years Ago
Set lock destroy health to 20%
4 Years Ago
Fixed cryptic networking errors when spawning a car. It seems that you can't create new class instances inside a Load method. CarLock was being created there in some situations. Fixed car locks getting errors if the save file had a null lock code.
4 Years Ago
ModularCarLock revert Save changes
4 Years Ago
Fixed the vehicle code lock light state not always being visually correct on loading from save. Modular car now has its own code lock protobuf content. Manifest rebuild.
4 Years Ago
More dressing & some prefab mat tweaks
4 Years Ago
Wrong branch :(
4 Years Ago
Deployables no longer take components to repair
4 Years Ago
Fixed server compile issue. Fixed changing lock code at the lift not updating the UI.
4 Years Ago
Fixed z fighting on module code locks. Fixed visuals not updating immediately after lock removal.
4 Years Ago
▊ ▉▉▅ ▋▋▋▌ ▇▅▇▋▋▆█ ▉▊▊ ▍▇ █▍▊ ▍█▉▌▉▄▅ ▍▇ ▊▅▌ ▆█▇▄▉▅
4 Years Ago
Code lock entry fail effect now plays on all code locks attached to the vehicle
4 Years Ago
Only show "you died first (reason)" when requesting your own combatlog
4 Years Ago
Fix locker items going into first free slot
4 Years Ago
Fix multiple items going into first available slot when all slots are full
4 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
4 Years Ago
Piano no longer uses closest midi note if it's missing a note
4 Years Ago
Disabled xmas lightstrip prefab
4 Years Ago
Merge fron nov22_community_merges
4 Years Ago
adjusted the offset to the arrow graffiti mesh on the caboose
4 Years Ago
Merge from main
4 Years Ago
tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
4 Years Ago
Scene backup (fishing villages)
4 Years Ago
Code entry UI and functionality on the vehicle itself. More bug fixes.
4 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
4 Years Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
4 Years Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
4 Years Ago
Fixed shopfront exploit & it being a little broke
4 Years Ago
Client compile fix
4 Years Ago
Crafter now shakes and sparks while crafting
4 Years Ago
Show "you died first" instead of projectile_invalid
4 Years Ago
Merge from main -> turret_optimize
4 Years Ago
Refactor & compile fix after code review
4 Years Ago
Adjusted crafter slot positions on each workbench
4 Years Ago
Fixed car lock conditional refresh not always triggering
4 Years Ago
Merge from main -> canvas_disabler_2
4 Years Ago
▌ ▅▅▇ ▆▌█▌▇▇▋▋ ▋▊▄ ▉▆▋▄▄ ▆▄▆▋▇▍ ▇▋ ▆█▅▌▋▇▊▌▌ ▉▉▇▉ ▋▄▅ ▋█▊▆▄ ▅▉▆▄ ▇▆▌▌█▍ ▇█▊▉▍ ▆▌▄▇▍▅▊ ▊▅▊ ██▄▅
4 Years Ago
Electric furnace gibs setup
4 Years Ago
Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
4 Years Ago
Panel alignment fix
4 Years Ago
Merge from ElectricFurnace
4 Years Ago
Only show Take All option if over a weapon
4 Years Ago
Fixed client-stuff that the server was referencing - send a 'using keycode' flag over to the server. Also moved isOpen in UIDialog to client-side only.
4 Years Ago
Initial ghost model support (disabled) Disabled direct inventory access.
4 Years Ago
▄ ▋▊▄▉▋ ▋▆▉▌ ▊▄█▌▉▆ ▍█ ▊▅▆▇▋▉▌▇█ █▄▇▉▍▋▍█
4 Years Ago
▉ █▍▌ ▄▌▆▋ ▇█▍▇▋
4 Years Ago
▄▅▆▊▊▍ ▌▆▆▄▆▉▄▋
4 Years Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
4 Years Ago
Updated wooden crate gingerbread theme textures
4 Years Ago
merge from main
4 Years Ago
progress