201,331 Commits over 4,171 Days - 2.01cph!

5 Years Ago
save++ network++
5 Years Ago
Splat fixes
5 Years Ago
Fixed Trainyard green card puzzle bypass S2P Trainyard
5 Years Ago
Miltun final pass
5 Years Ago
merge from aipoint
5 Years Ago
Lowered high end weapons drop rate from APC crate
5 Years Ago
Updated entrance greybox
5 Years Ago
stricter shotgun trap placement
5 Years Ago
Updated source files
5 Years Ago
Manifest
5 Years Ago
overgrowth scene backup
5 Years Ago
van roadside junkpile
5 Years Ago
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procmap roads van wreck prefabs
5 Years Ago
Van vehicle prefab variants
5 Years Ago
Take a fee per machine ordered from Add UI indicators for the fee status (unpaid, paid, can't afford) Update the UI if sell orders change
5 Years Ago
Move server side flame turret update to a budgeted update
5 Years Ago
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More monument prep
5 Years Ago
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5 Years Ago
Show notices on the UI when items are added/removed
5 Years Ago
Quick fix simply commenting out all the vehicle-related compile errors related to the merge from Main in #57891. Next month when there's more time I'll subtract this and clean up the tangle it's got into properly.
5 Years Ago
Revert previous Workcart merge
5 Years Ago
Motion vector fixes 😡
5 Years Ago
cherry pick faceposer changes & language update
5 Years Ago
5 Years Ago
Updated tunnel entrance greybox
5 Years Ago
Scene updates (added tunnel corridors)
5 Years Ago
Tunnel station and entrance pefab updates
5 Years Ago
Initial version of corridor connection between underground train stations and above ground tunnel entrances