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5 Years Ago
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5 Years Ago
Finished northwest terrain
5 Years Ago
Junkyard area. Base height fix.
5 Years Ago
Make sure contenticon.lua is identical on main compared to github
5 Years Ago
Remove the old Portuguese translation file (it was renamed)
5 Years Ago
Added the missing TTT translation file (Português (Brasil))
5 Years Ago
Updated TTT: Changed a bunch of default values for convars (Community)
5 Years Ago
Backup (broken base height)
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from terrain_shader
5 Years Ago
Metallic version of ApplyTerrain
5 Years Ago
Junkyard WIP Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
5 Years Ago
Moving to SampleTerrain methods.
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
5 Years Ago
Fixed yet another issue with Entity.Fire Fixed a bug with ENT:TriggerOutput when deleting single fire outputs
5 Years Ago
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5 Years Ago
Implemented material conditional tests for GPU level from L4D+ games, assuming GPU level 3, reduces console spam and should fix certain materials looking wrong Added !player_blue and !player_orange procedural entity names (equal to !player) Made the 2 Portal 2 DLCs also mount with Portal 2
5 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
5 Years Ago
WIP Satellite dish level refresh
5 Years Ago
Added movieprops folder and tumbleweed prop for Paddy's trailer
5 Years Ago
phrases
5 Years Ago
Updated Terrain shader includes
5 Years Ago
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5 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
5 Years Ago
5 Years Ago
hunger & tiredness protobuf
5 Years Ago
Redesigned Airfield outdoors to make nicer road connections to rest of the map Added some trail path connections to trainyard
5 Years Ago
Cleaned up pine source files
5 Years Ago
reduced wetness from rain
5 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get
5 Years Ago
Climate.GetThunder NRE fix
5 Years Ago
merge from main
5 Years Ago
reduced range of bandit sentry
5 Years Ago
Merge from voiceprops
5 Years Ago
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication Changed phone booth layer to world
5 Years Ago
Stables menu background video
5 Years Ago
added phone to compound sell orders
5 Years Ago
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5 Years Ago
Junkyard v2 & broken prefab fixes. WIP.
5 Years Ago
Fixed typo in name field tooltip
5 Years Ago
Fixed taxi module kick button not working when looked directly at from the seat of an armoured module. This required a refactor of CheckLookingAtVisible to find a shared vehicle base parent.
5 Years Ago
Icebergs & loot spawners along new north coast.
5 Years Ago
Seat collider fixes
5 Years Ago
Merge TaxiModule -> Main. Removes the gap between modules when connecting a taxi module behind an armoured one.
5 Years Ago
Merge from demo_toggle_nvg
5 Years Ago
Merge from voiceprops
5 Years Ago
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)