199,304 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Vehicle destruction with per-module gibs now working
5 Years Ago
Color and size tweaks
5 Years Ago
Demo main menu UI tweaks. Menu no longer closes when clicking inside the main panel. Delete confirmation now closes when clicking outside of the dialogue box.
5 Years Ago
Scale offset viewmodel based on fov
5 Years Ago
Merge from main
5 Years Ago
Add gibbable scripts to base chassis and module. Adjust lift gibbable script.
5 Years Ago
Code review: clamp wetness value so it can't go above 1
5 Years Ago
RustButton.Grey stylesheet. Video button styled with it.
5 Years Ago
Merge from main
5 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
5 Years Ago
MenuUI.Companion widget iteration & related assets.
5 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
5 Years Ago
Use the proper position and rotation
5 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
5 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
5 Years Ago
Cherry pick that
5 Years Ago
Fix entity handler using the wrong method to check for TC auth
5 Years Ago
added poweredwaterpurifier greybox
5 Years Ago
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5 Years Ago
added new berry plant colours
5 Years Ago
Protobuf code generator update (pooled bytes)
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
5 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.
5 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
5 Years Ago
Updated localization files
5 Years Ago
The game now properly loads UTF-8 text from .properties files
5 Years Ago
Increased width of the "Save changes" button in spawnmenu for localized strings to fit in it Altered Sandbox notifications font for non English text to not look like utter trash
5 Years Ago
Fix errors so tasks actually get completed and a response is sent back
5 Years Ago
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5 Years Ago
Merge from filestorage_2
5 Years Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
5 Years Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
5 Years Ago
Network++ Save++
5 Years Ago
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5 Years Ago
[D11] Enabling the asset stripping for the release server builds.
5 Years Ago
Do not load models with version < 0 (Fistful of Frags corrupted model crash)
5 Years Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
5 Years Ago
Merge from parent
5 Years Ago
Missed files
5 Years Ago
Manager initialize and update Route requests back to the receiver when completed
5 Years Ago
Increased mesh streaming budget to something a bit more realistic
5 Years Ago
merge from BoarFix
5 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder