199,339 Commits over 4,140 Days - 2.01cph!
Another small aim tweak to NPCs.
[D11] Add a D11JenkinsFile
Queue up packets instead of immediately sending, always send them from the network thread
Fix Unity build, some other small fixes too
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
Removed some culling related profiler samples
x64 dxsupport configs
fixed 75% of detail props not rendering on x64 due to alignment stuff
control mode rework idea prototyping, reworked control1 map
Spawnmenu Icons no longer save images of missing models to disk + Small fix to Icon Editor
Cleaned up job management UI checks for available stations
Fixed terrain texture earray mip generation
Updated terrain texture array lods
Catch exceptions on threadpool, add a button to connect to test standalone server
Add sql file to setup the database tables and stuff
Job management UIs will refresh via Worker.OnJobChange callback
Assigning jobs through the inspector UIs with assign to first available station worker slots when appropriate
Changed tree impostor draw layer; now properly toggled along with trees
Job changes update all management UI elements
Worker Events fix
Nuked old BuildingConstructionState file
Job management UI toggle state fix (was not possible to toggle station associated jobs off)
Fixed building highlight including preview mesh renderer
Fixed some resource issues so the standalone server can start again
Rowboat uses LOD Group instead of Renderer LOD
Cancel current construction.
Undo cancel current construction.
Cancel deconstruction.
Fixed checkpoint numbering on client for disconnect/reconnect and new rounds
Fixed options menu not showing on first try
For levels with random checkpoint placement, re-do them each round
Fix checkpoint indexing bug when not all desired checkpoints can be created (due to limited buildings on map etc)
Checkpoint trigger zones embiggened
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
Merge Whacky Races changes
Fix a certain editor options combo not working + character type edit
Fixing a general bug in game modes, for the following scenario:
- User dies, and quits the game right after that (or quitting is set up to kill them automatically)
- User immediately reconnects. They have no character so they're given a new one
- Respawn countdown ends
- Game mode tried to give the user ANOTHER, possibly different new character
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
Refactor console commands to allow directed responses (for webrcon), add serverinfo command
Don't use in-world random cars as race start cars!
[D11] Simplify for debugging
Added standard vehicle spawns to the race map + other minor edits.