125,327 Commits over 4,171 Days - 1.25cph!
standard bows aren't considered hostile by helicopters anymore
rock entity attack speed reduced, animation made to match
harvesting player bodies no longer gives xp
missing files for no xp from harvesting
stone pickaxe rotation fix
office L stair model and collider
dungeons scene and prefab update
New XP gain sound. Tweaks to other xp related sounds
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
xp when crafting ingredients are used
halved xp when gathering
fixed incendiary rockets not being craftable
research table not craftable
using a repair bench adds the user as a partial owner
fishing traps give xp
lots of ownership sharing for various actions (cooking, smelting, etc )
protocol++
adjusted tech tree
buffed eoka
buffed stone spear
stone spear unlocks earlier
nerfed cost of sword/machette
gain xp for gutting fish
gain xp when cloth/leather is used in a recipie
protocol++
Cherry picking goosey's shit from prerelease
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
corrected pivots on projectiles
added tumble values to thrown weapons
Downgrading to Unity b21 (fixes full screen issues, unlimited framerate on ds)
repair bench at lvl 7
found weapons have slightly more condition (get a couple clips out of them now)
Improved responsiveness of throwables
fix for > 100% owneship bug
removing (deleting this time) rotors from the airfield helis
removed a crate spawn from the runway (left over)
Fixed dragging out of inventory not always dropping items
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Added rust/std ability to override standard lighting
Fixed revz rain visible through objects (RUST-905)
Full screen non exclusive - hoping to fix cursor weird fuckup shit fuck off unity
Rain collision disabled (lag)
Disable collecting XP stats (server perf test)
Fixed item ownership distributing far more than 100% of total XP
Updated Sqlite
Sqlite thread safe
Sqlite insert speed unit tests
Increased default server.queriesPerSecond
Fixed raknet debug output in server console
Added custom version of playdead's temporal anti-aliasing
XP saving uses protobuffers, no garbage
XP databases will be converted on first run
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both
Better integration with native motion vectors
Added FXAA as an option for low end
Fixed taa component position
Probably fixed loot sometimes opening with the wrong panel
Fixed possible NRE's in LifeInfographic
Disabled sharpen on taa; already doing it later down the pipe
Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work)
Modified dropdown code to allow setting image color on dropdown option (off=dark)
tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing
fixed bow world model orientation and hand placement
fixed stupid bug with the eyes looking all fucked up when the player held construction planner
RUST-1129 Binds activate when typing in chat and console
RUST-1091 Pie menu red overlay covering
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
Fixed NRE when using freecraft in the editor