199,361 Commits over 4,140 Days - 2.01cph!
finished the 3rd person animations for pump shotgun.
set up the wm_sawnoffshotgun to use appropriate 3rd person animations
Fixed divide by zero
Fixed 0 health on building blocks
Reduced cost/health of all twig blocks
Added roof block
Meat is now stackable
Medkits/Pills are stackable
Added missing twig roof skin
Done a bit more of entity refactor.
Found possible problem with culling grid?
Added process info to F1 menu if it can be retrieved on the current platform
Can toggle nudity censor in F2 menu
F2 menu settings are now saved properly
Added explosives/timed explosive charge items
Updated phrases
Added more plastic exclcusions.
Rotorblade collision mesh is no longer a trigger
Started another attempt at sandboxing.
Game assembly loading gets slightly further before failing.
Ability to flip the middle part of CC court - no collision yet
Fixed supply drop parachute not closing
Added ThrownWeapon HeldEntity type
Added c4 charge entity
Fixed warnings in ItemIcon
Game loading goes further still before failing.
Don't wipe out the whole stack when eating
Added maxCondition to item def
Made paths flatten the terrain around them
Fixed that some monuments could still spawn inside each other
Refactored terrain maps to use 2D and 3D base classes
Added some additional set overloads to terrain maps
Added methods to push / pop the current editing target to terrain maps
Protocol++ (network + save)
cleaned up materials. Added new shader for court_inner element, you can now set colour and text on inner segment. made texture much smaller.
Games now load successfully from packages again, although they run abysmally slowly.
Added 1st pass player wounded animation
base item condition stuff
Merging from Cleanup branch to main