194,086 Commits over 4,079 Days - 1.98cph!
Tweaked fire particle materials, including flame thrower
more UI tweak, added turn indicator glow
CmdSetTag now looks up entities properly.
Client EntityManager is not correctly adding the game and board entities from game protobuf yet.
added EntityID enum with entity category ID start indexes, assigned them. Teams,game, board, tiles, units.
separate material for rocket_decals without decal functionality
fixed squad editor with new EntityManager
ground meshes
launchsite scene update
entity init / protobuf wip (squad editor broken)
IK on humans
made shadows appear around the humans feet
reworked UnitManager into EntityManager, updated all refs
Fixed recticle states, cable creation merged to Cable
Fixed recticle states, cable creation merged to Cable
Game, board, teams, tiles and units all now have a new Entity base class which has the id and tags
Cable editor, pre-wired stuff
Cable editor, pre-wired stuff
▄▄▆▇ ▅▊▋ ▅▌▍▇▅▋▋ ▍▊█▆ ▇▍ ▉▆▍▊ ▋█▌▄██▌▊▊▇
Only report exceptions from official servers again
Exception reporting filtering
Get developer list from manifest
Merge from decal_instancing
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Added transform caching to decals
Optimized decal command buffer refresh
Enabled decal instancing by default
Checkpoint model LODs/Prefab/COLs
Overgrowth dressing scene update
Fixed item info showing up as null when destroying world items due to invalid position
Silenced TrackIR error when DLL was not found even though it exists in the registry
Melee weapon impact polish
Mix tweaks
Misc sound polish
Reduce nav arrow min vis time
Add `long` support to RPCs
Time remaining moved from being per-task to per-mission. Plus some other mission work.
AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing
Hysteresis for the nav arrow
Initially spawn NPCs without staggering them. Prevents long-running choppiness at server start.
Fixed the last mission not disappearing from the mission list
Turrets now raycast to check they can see their targets
Some camera & env settings