194,086 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Tweaked fire particle materials, including flame thrower
8 Years Ago
more UI tweak, added turn indicator glow
8 Years Ago
CmdSetTag now looks up entities properly. Client EntityManager is not correctly adding the game and board entities from game protobuf yet.
8 Years Ago
cleaned up a little
8 Years Ago
added EntityID enum with entity category ID start indexes, assigned them. Teams,game, board, tiles, units.
8 Years Ago
separate material for rocket_decals without decal functionality
8 Years Ago
fixed squad editor with new EntityManager
8 Years Ago
ground meshes launchsite scene update
8 Years Ago
entity init / protobuf wip (squad editor broken)
8 Years Ago
IK on humans made shadows appear around the humans feet
8 Years Ago
renames
8 Years Ago
reworked UnitManager into EntityManager, updated all refs
8 Years Ago
Fixed recticle states, cable creation merged to Cable
8 Years Ago
Fixed recticle states, cable creation merged to Cable
8 Years Ago
Game, board, teams, tiles and units all now have a new Entity base class which has the id and tags
8 Years Ago
Cable editor, pre-wired stuff
8 Years Ago
Cable editor, pre-wired stuff
8 Years Ago
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8 Years Ago
thinking
8 Years Ago
Only report exceptions from official servers again Exception reporting filtering
8 Years Ago
Server compile fix
8 Years Ago
Get developer list from manifest
8 Years Ago
Merge from decal_instancing
8 Years Ago
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
8 Years Ago
Added transform caching to decals Optimized decal command buffer refresh Enabled decal instancing by default
8 Years Ago
Plugin updates
8 Years Ago
scene update
8 Years Ago
Checkpoint model LODs/Prefab/COLs Overgrowth dressing scene update
8 Years Ago
checkpoint model WIP
8 Years Ago
Merge from main
8 Years Ago
Fixed item info showing up as null when destroying world items due to invalid position
8 Years Ago
Foliage test
8 Years Ago
Silenced TrackIR error when DLL was not found even though it exists in the registry
8 Years Ago
Melee weapon impact polish Mix tweaks Misc sound polish
8 Years Ago
skin approval + icons
8 Years Ago
Reduce nav arrow min vis time
8 Years Ago
protocol++
8 Years Ago
Add `long` support to RPCs
8 Years Ago
Time remaining moved from being per-task to per-mission. Plus some other mission work.
8 Years Ago
merge into main
8 Years Ago
server compile fix
8 Years Ago
merge from main
8 Years Ago
AK47 slightly higher horizontal recoil AK47 has slightly lower max aimcone DBS less recoil DBS less aimcone Eoka less aimcone handmade shell does 9 damage per pellet instead of 7 handmade shell spread increased slightly handmade shell pellet velocity decreased shotgun slugs half price buckshot damage falloff decreased (good up to 40m instead of 25) buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges fixed thompson having wrong screenshake effect added server.woundingenabled - if set to false players always die instead of wounding fixed bug where recoil was using spherical math instead of circular added basic player bot script for weapons testing
8 Years Ago
Hysteresis for the nav arrow
8 Years Ago
Initially spawn NPCs without staggering them. Prevents long-running choppiness at server start.
8 Years Ago
Code fixups
8 Years Ago
Fixed the last mission not disappearing from the mission list
8 Years Ago
pre-desert
8 Years Ago
Turrets now raycast to check they can see their targets
8 Years Ago
Some camera & env settings