198,704 Commits over 4,140 Days - 2.00cph!

8 Years Ago
TryAdd in ItemContainer automatically stacks items where possible. Note that this means an item can now be destroyed during a TryAdd call
8 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
8 Years Ago
Unschedule sun events on destroyed vehicles
8 Years Ago
Minor cleanup
8 Years Ago
Sync prison times to the client so timer can be shown. Also ended up having both mission and prison times in game time rather than both in real time.
8 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
8 Years Ago
wip
8 Years Ago
Props place correctly. Cloning keeps prefab references.
8 Years Ago
mad scientist reverse engineering backup
8 Years Ago
Tweaked the various Sit action plans -Fixed Resting flag being left on a unit indefinitely, will now get removed via a break action -Fixed sitting plans lasting forever (until unit passed out from fatigue or hypothermia) if they are player instigated, added the 30-120s timer to do this
8 Years Ago
Fixed building views not getting set to finished when the last required item is deposited
8 Years Ago
▆▆▋▅▅▍▋ ▇▌ ▆▌▋▆▌▅ █▍▄▌-▍▌▊▊
8 Years Ago
Add #if CLIENT
8 Years Ago
Show timer times always in real time (not game time)
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
nre fixes
8 Years Ago
fixed bug where NPC rockets/shells could detonate before hitting target fixed invisible curb at launch site
8 Years Ago
Show prison time remaining in the HUD
8 Years Ago
Increase weapon prices in stores
8 Years Ago
Backup
8 Years Ago
Refactored NetworkEntity instantiation. We weren't digging recursively into grandchildren so when a player joined a game, if other players were in vehicles, their held items wouldn't sync due to the vehicle -> player -> helditem heirarchy skipping the grandchild. It was being sent from the server but not read by the client.
8 Years Ago
Even more
8 Years Ago
Crafting wip
8 Years Ago
Storing the jump distance and time
8 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
8 Years Ago
compile fix
8 Years Ago
Removed UseTarget from ItemActionDesire
8 Years Ago
Item action pick up mode keep desire cleanup (no more use target, in prep for sebovs desire changes) Command generation/collation WIP Building addons via interaction
8 Years Ago
Added machine process desire creation and keep desire check for said desires
8 Years Ago
Packed some loose ends
8 Years Ago
Viewmodel texture updates
8 Years Ago
Updated CommunityEntity
8 Years Ago
Test
8 Years Ago
Updated CommunityEntity
8 Years Ago
Updated CommunityEntity
8 Years Ago
Chromium can register/handle binds in sub-frames
8 Years Ago
Test
8 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
8 Years Ago
MachineProcessActionDesire added (not in use yet)
8 Years Ago
goat mesh/skinning improvement
8 Years Ago
Items can now filter their sub items.
8 Years Ago
Updated truck effects Fixed camera layers
8 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
8 Years Ago
Fix off-by-one error with GMA FileHandle seeking
8 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
8 Years Ago
changed Go To to distance instead of radius
8 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
8 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
8 Years Ago
gas_station blocker fix