194,079 Commits over 4,079 Days - 1.98cph!
dropbox no longer tosses items submitted when full into the world (stay in input slot)
use curve to weight aimcones
Fix warnings about "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate"
A bit more work on stress testing the R*-tree.
More work on R*-trees and influence queries.
Rocket factory / split rooms into separate objects / scene update
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes
Space center sign model LODs/Prefab/COLs
Launch_site scene update
Image effects and test arena
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs
Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
First iteration on an R*-tree implementation. Needs more testing before actual use.
Rocket factory lift room dressing
Adjusted maxrpcspersecond default value
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Player now flash red when taking damage
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Fixed foliage shader handling of batched meshes
undeleted shooter projectile effect prefab
reworked turn processing into seperate start/end turn functions.
StartOfTurn match actions now get triggered.
Removed tile fall from control game definition.
Unity2017 - door playables not working.
Small tweaks to the small clutter rock scales
fixes for tilefall / cmdkillunit
Disabling all outline glow FX until the Unity bug is fixed
Fixed mouse in payphone UI.
Payphones have a collider + enter the prop KD tree correctly
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
Turrets spawn infront of player now :)
Working on mission info HUD thing
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Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
removed unused .fbx files
Stripped unnecessary features from decals to reduce max sampler count
Added internal/replacement decal shaders to always included list