194,079 Commits over 4,079 Days - 1.98cph!

8 Years Ago
dropbox no longer tosses items submitted when full into the world (stay in input slot) use curve to weight aimcones
8 Years Ago
Fix warnings about "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate"
8 Years Ago
Unity 2017 upgrade
8 Years Ago
Minor door fix
8 Years Ago
missing files
8 Years Ago
splatting
8 Years Ago
A bit more work on stress testing the R*-tree.
8 Years Ago
More work on R*-trees and influence queries.
8 Years Ago
terrain
8 Years Ago
Rocket factory / split rooms into separate objects / scene update
8 Years Ago
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes
8 Years Ago
Space center sign model LODs/Prefab/COLs Launch_site scene update
8 Years Ago
Image effects and test arena
8 Years Ago
Launch_site scene update
8 Years Ago
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
8 Years Ago
First iteration on an R*-tree implementation. Needs more testing before actual use.
8 Years Ago
Rocket factory lift room dressing
8 Years Ago
Adjusted maxrpcspersecond default value
8 Years Ago
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
8 Years Ago
Player now flash red when taking damage
8 Years Ago
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
8 Years Ago
Merge with 2017 update
8 Years Ago
Updated JenkinsFile
8 Years Ago
Doors seem to be fixed
8 Years Ago
Fixed foliage shader handling of batched meshes
8 Years Ago
undeleted shooter projectile effect prefab
8 Years Ago
Control match def
8 Years Ago
reworked turn processing into seperate start/end turn functions. StartOfTurn match actions now get triggered. Removed tile fall from control game definition.
8 Years Ago
Unity2017 - door playables not working.
8 Years Ago
Small tweaks to the small clutter rock scales
8 Years Ago
█▇▉▋▅▉▅++
8 Years Ago
fixes for tilefall / cmdkillunit
8 Years Ago
Disabling all outline glow FX until the Unity bug is fixed
8 Years Ago
Minor edits
8 Years Ago
Fixed mouse in payphone UI.
8 Years Ago
Payphones have a collider + enter the prop KD tree correctly
8 Years Ago
wip
8 Years Ago
Mission UI stuff
8 Years Ago
compile fix
8 Years Ago
dropbox emission fixed mailbox no longer auto submits items (must press button) dropbox no longer auto submits items dropbox stacks submitted items with like-kind shotgun pellets have an affinity to stay grouped to the center (tighter spread) shotguns have much faster damage falloff (30~m effective range)
8 Years Ago
Turrets spawn infront of player now :)
8 Years Ago
UI work
8 Years Ago
Working on mission info HUD thing
8 Years Ago
▆▋▄▍▍▊▌█ █▄ ▆█▇▉▍▇▇▄▉ █▌▍▄▍▇ ▊▆▋▍█
8 Years Ago
Fixed crazy emissive laser disco blobs Fixed emission on a few beam materials, furnace large; tweaked fire particles Added soft particles toggle to particles/additive hdr shader
8 Years Ago
removed unused .fbx files
8 Years Ago
wip
8 Years Ago
Stripped unnecessary features from decals to reduce max sampler count
8 Years Ago
Nuked a compile warning
8 Years Ago
Added internal/replacement decal shaders to always included list