193,998 Commits over 4,079 Days - 1.98cph!
Rocket factory / walkway layout progress
more merging, more moving
RFormation into Formation, reworked all references
Tweaked skin specs to mitigate head/body seam
Activity refactored to no longer use enums, definitions are used for categories and types, as well as data mapping (text templates, icons, etc)
wip changing all board static references to instance
Fixed more dodgy terrain triggers
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Player progression rework.
Destroy entities that go out of bounds
Testbox nospawns setup for tree cutting
TimeManager.SetTimeScale never sets fixedDeltaTime to 0
Include item info in ToString() of world items
Fixed Group+Callbacks NRE
Merging Group/Tribe and Player cleanup from base_project
Player no longer explicitly owns a Tribe, instead references IGroup
Various Group/Tribe cleanup
SceneLoader stripped down
Added Tools/Find/Asset Memory Usage
Cleaned up camera effects, removed PlayerCameraEffects component
Moved overview map toggle code from Player to the OverviewMapUI class
Ported cycle unit controls to the TribeTracker widget
Ported dynamic shadow distance to a component