193,609 Commits over 4,079 Days - 1.98cph!
some avatar setup prep work
Hacky copy/paste for stat manips data, drawer fuckeries
Evaluate abilities for held items for self radial
FOR FUCK SAKE WIP history stuff
Your turn is now auto-ended if none of your units can move or attack and you have CP left
Fixed consumables causing people to disappear
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
Player areas now get hidden/shown correctly
Item attachments boilerplate
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
Consumable can do without DateTime
added %area for attack descriptions, updated healer attack description
Consumables apply stat manipulators to the unit that consumes them, in addition to Effects
CraftableParameters editor drawer
Improvements to AssetMenu/List categorization
Fixed various NPOT textures.
Player profile win/loss counts are now real
Fixed player profile button level starting at 0
map name and date are now used for match history events
DataAsset.CompareTo invert for sorting in AssetMenu/List drawers
Fixed StatTypeSelectionDrawer being a stupid cunt
Merge and some basic match history functionality
Added client entity pooling to animals, presumably fucking everything up in the process
Added client entity pooling to locker
Added client entity pooling to search light
Added client entity pooling to liquid container
Added client entity pooling to recycler
Added client entity pooling to repair bench
Added client entity pooling to research table
Added client entity pooling to resource extractor storage
Added client entity pooling to auto turret
Added client entity pooling to flame turret
Added client entity pooling to stash container
Added client entity pooling to wildlife trap
FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
Fixed inverted fever removal trigger, bad description
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ToggleUnitRagdoll consistent with debug tool, ensures people blend back to anim
Fixed ItemContainer.CanDeposit returning true when using weight limitations (was skipping valid item/item type checks)
Fixed camera clipping issues with vm crossbow anims
Being cold and freezing affect fever stat.
Being wet affects fever slightly
Added Fever vital stat and stat measurement triggers for fever.
Fever effect now runs on Fever stat.
Illness effects (food poisoning and hypothermia) now affect Fever stat.
Cure Fever mixture now affect Fever stat (brings it back down).
Rotten food is poisonous.
added final furniture fbxs
Time in past error fix maybe?
HumanView only create BodyPart defs for bones that we actually have
Forgot to move a property
Moved HumanView ragdoll blend stuff to a partial, cleaned up body part creation/tracking using HumanBodyBones enum