193,634 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Emote system works!
8 Years Ago
Test stamina change for 0 value, as a minor optimization.
8 Years Ago
Decrement Vital.ChangeSinceLastSimulation over time, comments
8 Years Ago
TemperatureSimulator stamina bonus
8 Years Ago
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation
8 Years Ago
Vital stores ChangeSinceLastTick, which is reset after simulators are executed
8 Years Ago
Removed temperature manipulation in "activity" effects. Eating cooked meat still gives a minor boost to temperature.
8 Years Ago
Fixed stat manipulator copy paste not setting correct StatClass value Temperature gauge test Remade tree prefabs Press and hold tab to show tribe tracker Fixed AssetMenu NRE
8 Years Ago
More herbs and mixtures added
8 Years Ago
Map icons can go offscreen
8 Years Ago
forgot file from last checkin
8 Years Ago
Pasting a copied stat manipulator caused Vital stat to reset to Attribute. Fixed.
8 Years Ago
set initial move state to be walk
8 Years Ago
Avatar collision Can now grab a random emote by category
8 Years Ago
Fixed steamid
8 Years Ago
More informative error output when an attribute type is not found in list of attributes (in stat collection).
8 Years Ago
Added some temperature boost to activity related effects.
8 Years Ago
Added Jenkinsfile
8 Years Ago
Removed missing monobehaviour component on Ground in island-01.
8 Years Ago
is freezing sleeping and sitting poses, added an additive freezing so plays over all anims
8 Years Ago
check to see if actually should set animator float to stop animdebug spam
8 Years Ago
correct debug for setfloat anim debug
8 Years Ago
Removed Facepunch.Performance (doesn't work on 5.4)
8 Years Ago
removed sparks and combined in to 1 randomised spark effect removed old grill elec effect tweaked nitro effect to be on mesh plane added new sparks and grill elec effects to testcarrig prefab
8 Years Ago
Emote database loading
8 Years Ago
Emote defintion SO Emote DB build tool Emotes class
8 Years Ago
created new grill electricity and 5 spark effects and added to prefabs
8 Years Ago
Content path
8 Years Ago
Fixed inventory sync from save.
8 Years Ago
Added Plugins/Facepunch Enabled exception reporting Enabled google anaytics Fixed PC compile errors
8 Years Ago
emote prep
8 Years Ago
Updated paint scene to use player truck
8 Years Ago
Put changes on staging branch
8 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
8 Years Ago
backup
8 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
8 Years Ago
Fixed interaction text staying up if a character dies while looking at an interactable.
8 Years Ago
Fixed NPC habit of waiting a long time for paths.
8 Years Ago
more westside & mine stuff
8 Years Ago
FOR FUCK SAKE improve TAA FOR FUCK SAKE removing motion vector from unit ghost box for TAA
8 Years Ago
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
bot
8 Years Ago
Automated OSX Build #724
8 Years Ago
Fixed broken NPC interaction on the server.
bot
8 Years Ago
Automated Windows Build #724
8 Years Ago
Added translation for monster_ichthyosaur
8 Years Ago
carpal tunnel cliff placement
8 Years Ago
Group error fix.
8 Years Ago
Fix NRE in server network group startup.
8 Years Ago
Changed a load of Debug.LogError to Debug.Log so they don't popup the console in dev builds
8 Years Ago
more