142,250 Commits over 4,536 Days - 1.31cph!

10 Years Ago
wolf skull fbx/prefab/textures/materials
10 Years Ago
Mo' snow, less tundra
10 Years Ago
Clear old maps from cache when world version is incremented
10 Years Ago
Added wind flutter to foliage shader + extra control params to match ST
10 Years Ago
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merging multithreaded batching
10 Years Ago
Fixed colliders not batching on server load Fixed clientside exception
10 Years Ago
Subtracting 19429 / 19430
10 Years Ago
Added wolfskull worldmodel reduced tri count of LOD1
10 Years Ago
Increased min distance between caves (more space between their nobuild volumes) Don't place prefab mountains on maps that are smaller than 3000x3000
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Rock formations use prefab scene for easier handling Fixed rock formations sometimes placing on roads
10 Years Ago
Better terrain adjustments on small caves
10 Years Ago
10 Years Ago
Overgrowth dressing scene updates
10 Years Ago
Prefab adjustments
10 Years Ago
bundle fix
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed various clutter prefab fuckups
10 Years Ago
10 Years Ago
Manifest
10 Years Ago
10 Years Ago
Fixed more clutter prefab fuckups
10 Years Ago
Manifest
10 Years Ago
Network++ Save++
10 Years Ago
Merge from main
10 Years Ago
Merge from save142
10 Years Ago
LightEx supports pooling
10 Years Ago
most functionality complete
10 Years Ago
holster settings
10 Years Ago
merge from main
10 Years Ago
crossbow/smg settings
10 Years Ago
eoka/bow/DBS/f1/flamethrower setup
10 Years Ago
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
10 Years Ago
cleaver/revolver/rocketlauncher/sword/thompson setup
10 Years Ago
hazmat offset adjustments c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
10 Years Ago
added server convar to disable showing/networking of holstered items
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
holstered item display has new priority based on hostility
10 Years Ago
balanced mining crate loot autoturret scans slowly instead of instantly flipping to new idle areas autoturret turn noise lowered peacekeeper mode laser is green pump shotgun cost reduced significantly scaled spears down beancan holster info
10 Years Ago
compile fix
10 Years Ago
Fix a few items missing ui sounds
10 Years Ago
Fixed bunker rooms asset culling
10 Years Ago
Scene2Prefab