193,610 Commits over 4,079 Days - 1.98cph!
set hex block 5's ground collision to have mesh collider script
added hex block 5's mm
re-added road and ground lods to hex block 8
Fixed range indicators not showing when hovering a tile surrounding a unit
added explosion and explosion2 effects
Round timer reminder emote for local player
Automated Windows Build #723
99% sure missing package fix.
Automated Linux Build #723
Automated Linux DS Build #722
Automated Windows Build #722
Automated Linux Build #722
Fixed HL:S Tentacle NPC leaving looping sounds behind
Fixed HL:S Ichthyosaur not dealing damage
Better HL1-HL2 NPC interactions
added front left_ rear left_ front right, rear right wheel dust skid effects
Shitty hack to hide player profile button when in what's new screen.
UI fixes/button disables for different states
Fixed part swapping during gameplay scene
dust skid effects are now colour tintable
fixed miss-aligned collision on hex 17
bakes and additional mods
Various loading work. Save/load of players in vehicles now handled OK, with One Weird Bug left to fix.
FOR FUCK SAKE UI target marker
Prevent loading saves while players are connected
Automated Windows Build #721
FOR FUCK SAKE In range marker
Automated Linux DS Build #721
Automated Linux Build #721
Added -notty startup parameter for Linux srcds
Server load commandline flag, and save/load console commands.
Got save backups working correctly
NetworkPlayers get saved, and parented correctly from load.
Automated Windows Build #720
Merge & removed player areas from scene, started splitting to prefabs with hierachy
Automated Linux Build #720
Automated Linux DS Build #720
Disable removal of managed ConVars until it works properly (Lua is getting stale convar pointers somehow)