198,704 Commits over 4,140 Days - 2.00cph!
Added missing material
Fixed build settings, maybe
Goal Plans can now inherit Consideration score from Goals
Added quit to single player
Switched flag UI to show each flag team
Added win / lose text
Removed audio mix snapshot transitions stuff, added tribe create, paused and loading and snapshots
Removed AudioStates enum
Added triggers for Jenny's season specific startup music
Added menu music
Updated ASE to 0.7.2.007 cause tabs & shader functions yo
Minor changes to Before/UI Masked Icon (Native); nwo closer to UI/Default
Added movement per round graph generator
Tribe start comes with some sticks and that
Made a bunch of player command evaluation stuff static
Unit item bar commands work again
Removed island02 from build since it occasionally causes a navmesh related crash
Flags only change when mission in progress
Removed % chances on idle things so people won't fall asleep randomly
Added native UI version of BeforeUIMaskedIcon (needs testing)
Rocket factory / finished roof dressing / added ladder triggers
Item bar durability only shows on hover or when < 50%
Added flag change effects
Item bar durability and stacking
Moving a bunch of UI colors to a static class that pulls from game config asset
Single player scene and startup
Removed conversation callback debug log
Default to ultra... again
Fixed load game UI not display
More consistent AI debug checks
Cleaned up and optimized usage of "reason" messaging back to the Best Module End AI Debugger log.
Area mask for interior to ensure wolves don't spawn inside walls, NOT YET WORKING!
Reading changeset info from the buildinfo file. Uses BuildInfo.cs from the Facepunch plugins repo.
Switching the buildinfo file location back
Temp trying something... Moving jenkins build info file
Fix that didn't make it in.
Cherry-pick merge of world time changes into Main
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
OnServerInitialized call is back.
Fingers crossed this should fix the build
Some improvements to StreetLights and WorldTimeManager. Time variation works now. Events can be scheduled from non-MonoBehaviours. Street lights don't check every frame.
Fixed debug selection not working in editor
Fixed enemy overlay not updating when selection changes
Fixed enemy overlay icons appearing above dead people
AttackUnit doesnt need success in state
created trim_diorama scene and populated with buildings