198,704 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Added missing material Fixed build settings, maybe
8 Years Ago
Re-enabled resize hack
8 Years Ago
Goal Plans can now inherit Consideration score from Goals
8 Years Ago
Misc
8 Years Ago
Added quit to single player
8 Years Ago
Switched flag UI to show each flag team Added win / lose text
8 Years Ago
Removed audio mix snapshot transitions stuff, added tribe create, paused and loading and snapshots Removed AudioStates enum Added triggers for Jenny's season specific startup music Added menu music
8 Years Ago
Updated ASE to 0.7.2.007 cause tabs & shader functions yo
8 Years Ago
Minor changes to Before/UI Masked Icon (Native); nwo closer to UI/Default
8 Years Ago
Added movement per round graph generator
8 Years Ago
backup
8 Years Ago
Tribe start comes with some sticks and that
8 Years Ago
Made a bunch of player command evaluation stuff static Unit item bar commands work again Removed island02 from build since it occasionally causes a navmesh related crash
8 Years Ago
Flags only change when mission in progress
8 Years Ago
Map uses item direction
8 Years Ago
Removed % chances on idle things so people won't fall asleep randomly
8 Years Ago
Added native UI version of BeforeUIMaskedIcon (needs testing)
8 Years Ago
Fixed exceptions
8 Years Ago
Rocket factory / finished roof dressing / added ladder triggers
8 Years Ago
Item bar durability only shows on hover or when < 50%
8 Years Ago
Added flag change effects
8 Years Ago
Item bar durability and stacking Moving a bunch of UI colors to a static class that pulls from game config asset
8 Years Ago
Added scene
8 Years Ago
Single player scene and startup
8 Years Ago
Added outlines Auto join
8 Years Ago
Version++
8 Years Ago
Debug check consistency
8 Years Ago
Removed conversation callback debug log
8 Years Ago
Default to ultra... again
8 Years Ago
Load game UI tweaks
8 Years Ago
Fixed load game UI not display More consistent AI debug checks
8 Years Ago
Cleaned up and optimized usage of "reason" messaging back to the Best Module End AI Debugger log.
8 Years Ago
Area mask for interior to ensure wolves don't spawn inside walls, NOT YET WORKING!
8 Years Ago
level volumes update
8 Years Ago
Merging fixes and stuff.
8 Years Ago
Reading changeset info from the buildinfo file. Uses BuildInfo.cs from the Facepunch plugins repo.
8 Years Ago
Switching the buildinfo file location back
8 Years Ago
World time merge
8 Years Ago
Temp trying something... Moving jenkins build info file
8 Years Ago
Fix that didn't make it in.
8 Years Ago
Cherry-pick merge of world time changes into Main
8 Years Ago
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8 Years Ago
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
8 Years Ago
OnServerInitialized call is back.
8 Years Ago
Fingers crossed this should fix the build
8 Years Ago
More
8 Years Ago
Some improvements to StreetLights and WorldTimeManager. Time variation works now. Events can be scheduled from non-MonoBehaviours. Street lights don't check every frame.
8 Years Ago
Fixed debug selection not working in editor Fixed enemy overlay not updating when selection changes Fixed enemy overlay icons appearing above dead people
8 Years Ago
AttackUnit doesnt need success in state
8 Years Ago
created trim_diorama scene and populated with buildings