193,353 Commits over 4,079 Days - 1.98cph!

bot
8 Years Ago
Automated Linux DS Build #609
8 Years Ago
animation event tweak
bot
8 Years Ago
Automated Linux Build #609
8 Years Ago
People no longer to try to start conversations with people who are busy building, crafting or gathering stuff
8 Years Ago
more footsteps
8 Years Ago
Added $Group keyword to VPC, sets solution folder to place directory under in Visual Studio Added garrysmod_tools to groups.vgc
8 Years Ago
Added optional decision making path in DecisionMaker that returns a binary heap of decisions (all decisions), sorted by decision score, so that the best decision is always at the top of the heap. It also returns the number of elements that scores over the decision threshold, so that we know how many items on the top of the heap we consider "best decisions".
8 Years Ago
Footsteps SFX
8 Years Ago
Added Binary Heap class for optimal priority access to the list of decisions that Decision Maker executes over.
8 Years Ago
Nicer RPC calling Fixed corpses not being eaten
8 Years Ago
added skydome, props, paving hexes
8 Years Ago
TribeTrackerPortrait text is consistent with UnitInfoWidget Unit.Roles.GetActiveRole now outs whatever Role the primary AI behaviour is tagged with, GetPrimaryRole outs the Role with highest weight
8 Years Ago
stone axe craft SFX
8 Years Ago
improved foxgloves LODs.
8 Years Ago
Commander health shakes a bit more
8 Years Ago
Added (probably fucked) steamworks folder
8 Years Ago
Deleted old foxgloves_lods prefab
8 Years Ago
More granular time slicing for work on the main thread
8 Years Ago
Mort / arc projectile attacks now show effect for damaged tiles
8 Years Ago
mortar tweak
8 Years Ago
fixed fbx unity warnings for world python & m249 models
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
resaved max
8 Years Ago
adding in ground clutter rocks to each hex
8 Years Ago
arc projectile / mortar
8 Years Ago
Merge from main
8 Years Ago
squad editor unit buttons now show info cards when hovered
8 Years Ago
PlaceholderAttackView now does a very placeholder effectin all relevant tiles
8 Years Ago
Added a 0.3 second delay to the end of attack co routine for burners before passing to damage routine
bot
8 Years Ago
Automated Windows Build #608
8 Years Ago
Burner attack
8 Years Ago
'Updated' dx9sdk to February 2010 Removed use of old DirectShow API from Hammer Fixed hammer compilation issues
8 Years Ago
Senses Load Balancing WIP
8 Years Ago
wip combat stuff
8 Years Ago
FOR FUCK SAKE burner prefab disabling flamethrower
8 Years Ago
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8 Years Ago
Disabled squad health text
8 Years Ago
Few buildable icons (needs recropping)
8 Years Ago
AI merge, better door handling.
8 Years Ago
NPC count returned to normal.
8 Years Ago
AI give up when stuck (like against a door)
8 Years Ago
More advanced checking for if we want to open a door.
8 Years Ago
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8 Years Ago
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8 Years Ago
Changing doors to non-carving, so they'll block transit but can be pathed through.
8 Years Ago
Obstacle avoidance modifications
8 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel